|released in 1993|
|CPU: 32-bit 12.5 MHz RISC CPU ARM60|
MEMORY: 2 MB of main RAM
GRAPHICS: 1MB VRAM, Resolution 640x480, 320x240 60 Hz for NTSC version, and 768x576, 384x288 50 Hz for PAL version with either 16 bit color (from 24 bits) or 24 bit, Two accelerated video co-processors capable of producing 9-16 million pixels per second (36-64 megapix/s interpolated), distorted, scaled, rotated and texture mapped.
SOUND: 16-bit stereo, 44.1 kHz sound sampling rate, Custom 20-bit Digital signal processor (DSP)
MEDIA/STORAGE: dual speed CD-ROM drive with 32 kB RAM buffer
|An Interactive Multiplayer video-game console (often called simply 3DO) developed by The 3DO Company which licensed Panasonic to produce the first models in 1993. Further renditions of the hardware were released in 1994 by Sanyo and Goldstar (now LG). The 3DO was definitely ahead of its time and designed for the long haul. The fact that it is a CD-based system gave developers nearly limitless space to store their games and programs, something cartridge-based systems lack. Also its main architecture was extreme for the time in terms of CPU power (32-bit 12.5 MHz RISC) and huge RAM and VRAM (2MB and 1MB respectively), compared to its main counterparts such as Commodore's CD32, Philips CDi etc.|
Panasonic had the first 3DO system called, the FZ-1. The console had advanced hardware features at the time: an ARM60 32-bit RISC CPU, two custom video coprocessors, a custom 16-bit DSP and a custom math co-processor. It also featured 2 megabytes (MB) of DRAM, 1 megabyte of VRAM, and a double speed CD-ROM drive for main CD+Gs or Photo CDs (and Video CDs with an add-on MPEG video module). The 3DO included the first light synthesizer in a game console, converting CD music to a mesmerizing color pattern.
Although it was launched at the dawn of CD-ROM gaming, and early titles on 3DO, most of games developed for the console were state-of-the-art pieces. 3DO had the most popular port of Road Rash, and the arcade fighting game Samurai Shodown was ported to the system with all original graphics intact! Also, the first home port of Super Street Fighter II Turbo was also available on the system, exceeding the original with its CD-quality audio.
|24bit RGB 16,7 million-color palette (16,7M on screen)|