|released in 1985 |
|CPU: ZiLOG Z80A at 3,58MHz|
MEMORY: 64Kb to 128Kb RAM, 64KB ROM (32Kb for bios, 16Kb for Basic v3, 16Kb for DiskROM)
GRAPHICS: Yamaha V9938 with 128Kb VRAM (sometimes 64 or 192Kb) supporting 512x212 (16 colours out of 512) and 256x212 (256 colours)
SOUND: Yamaha YM2149 (PSG) 3 channels, 8 octaves. Also supports Yamaha YM2413 (OPLL) known as FM-PAC capable of 9 channels FM or 6 channels FM + 5 drums and 15 pre-set instruments!
MEDIA/STORAGE: 3.5" internal FDD (360kb), Cardridge slot (1 or 2), Tape-recorder plug (1200/2400 bauds)
|After the (relative) success of the MSX computer (in Japan, Europe and South America), Microsoft and ASCII presented its successor. The main new feature was the very enhanced graphic modes, no other computers were able to display such graphics! The 128 KB VRAM was very impressive! It had a battery-backed clock and a new MMU. The MSX2 standard, like the MSX, was designed by ASCII, the new operating system MSX DOS 2.0 (almost a copy of MS-DOS 3.3) was designed by Microsoft!. A while after launching the MSX2 standard, Microsoft abandoned the project, but several manufacturers took it over such as Philips, Sony, Sanyo, Samsung, Mitsubishi, Victor (a.k.a. JVC), National, Panasonic, Canon, Yamaha, Daewoo/Yeno, NTT, Talen and others!|
MSX2 systems are popular especially for their great graphics and sound capabilities which overcome all of its 8bit competitors by far! BAck to 1986, an 8bit home-computer featuring a 512 color palette, hardware sprite animation and OPPL sound was out of this world and far better than the competition! Also, lots of sofwtare houses supported MSX2 system and released various ports from the original arcades as well as unique titles. The whole impression for its capabilities reminds me the PC-Engine fairytale (also an 8bit miracle with a 16bit heart video-game console).
|9-bit RGB 512-color palette (16 on-screen)|
|MSX2+: 15bit RGB 32,768-color palette (19,268 on screen)|