Total reviews!
Handheld: 57
16/32bit Computers: 612
8bit Computers: 383
8bit Consoles: 41
16bit Consoles: 76
32/64bit Consoles: 104
128bit Consoles: 24
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Play old-school now!
Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Hardware information

Atari Lynx

released in 1989
Atari LynxCPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz
MEMORY: 64KB RAM
GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second).
Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line)
SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
MEDIA/STORAGE: Cartridge rom - 128, 256 and 512 KB (only three games supported 512k: NINJA GAIDEN 3, PIT FIGHTER, and JIMMY CONNORS TENNIS), up to 2 MB is possible with bank-switching logic.
Lynx 1 title=Atari's Lynx was the world's first handheld color video game console release on 1987 and offered true multi-player competition, built-in fast pseudo-3D and distortion graphic effects, reversible controls, ability of drawing filled polygons with limited CPU intervention and fast arcade gaming action. It was originally conceived by Epyx in 1987 called the "Handy" at that time. Two creators of the system, Dave Needle and R.J. Mical, were also members of the Amiga design team. Atari bought the rights to the Lynx and to Epyx's library of titles, and the rest is history. Epyx no longer has any connection with Atari or the Lynx.
On 1990 Atari release the so-called Lynx II which had limited diffs than its predecessor (i.e. stereo sound, better LCD panel's backlighting etc) in order to compete with Nintendo's and Sega new handheld consoles. Lynx's main competitors were Sega's Game Gear (1991), Nintendo's Gameboy (the last being monochrome but later released with color display). Unfortunately Lynx could not compete with the software library of the Game Gear and Gameboy, ALTHOUGH its superior hardware for technicaly way better games (note that Game Gear was a pure 8bit platform of similar architecture with the old 8bit Master System).
The Atari Lynx (default) color palette
12bit RGB 4096-colours palette (16 on screen)
 
 
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