Total reviews!
Handheld: 57
16/32bit Computers: 581
8bit Computers: 381
8bit Consoles: 41
16bit Consoles: 76
32/64bit Consoles: 98
128bit Consoles: 24
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Play old-school now!
Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Hardware information

Atari STE

released in 1989
Atari STECPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen.
SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
MEDIA/STORAGE: 3,5" Double-sided internal floppy, 720K
TOS 1.62 OS title=In late 1989, Atari released the STE, a version of the ST with improvements to the multimedia hardware and operating system. The STE featured an increased color palette of 4096 colors from the ST's 512 and 2 channel stereo sound. The Atari STE (of the ST family) was part of the 16/32 bit generation of home computers, based on the Motorola 68000 CPU.
STE had a graphics co-processor chip called Blitter which could quickly move large blocks of data (most particularly, graphics sprites) around in RAM. It also included a new 2-channels digital sound chip that could play 8-bit stereo samples in hardware at up to 50 kHz. Two enhanced joystick ports (EJP) were added (two normal joysticks could be plugged into each port with an adaptor), with the new connectors placed in more easily-accessed locations on the side of the case. The enhanced joystick ports were re-used in Atari's Jaguar console, and are compatible. RAM was now much more simply upgradable via SIMMs. Note the ST models featured good graphics and sound in games, sometimes comparable with the similar opponent called Commodore Amiga! Despite all of this, it still ran at 8 MHz, and the enhanced hardware was clearly designed to catch up with the Amiga....but it never did...
The Atari STE (default) color palette
12bit RGB 4096-colors palette
(16 on-screen and up to 4096 in static image)
 

Atari Mega STE

released in 1991
Atari Mega STECPU: Motorola 68000 16MHZ, 68881 FPU at
MEMORY: RAM 1,2,4MB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen.
SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
MEDIA/STORAGE: 3,5" DD 1.44 MB internal floppy, 2,5" HDD onboard SCSI controller
TOS 2.06 operating system title=The MEGA STE is based on STE hardware. Physically, the 2 MB and 4 MB models shipped with a high resolution mono monitor, and an internal ACSI hard disk (the 1 MB model included neither a monitor, hard disk, nor hard disk controller). Despite offering better ST compatibility than the TT, it also included a number of TT features, from the ST-grey version of the TT case with separate keyboard and system unit, optional FPU, a VMEbus slot, two extra RS232 ports (all 9-pin rather than 25-pin as previous models had), a LocalTalk/RS-422 port (no AppleTalk software was ever produced) and a 1.44 MB HD floppy support. Support for a third/middle mouse button was included, too. A unique feature of the MEGA STE was the software-switchable CPU speed, which could run at 16 MHz, or 8 MHz for better compatibility with old software. An upgrade to the OS was also included, initially shipping with TOS 2.0 and later 2.6/2.06.
Ok MEGA STE was A late-model Motorola 68000-based STE mounted in the case of the otherwise unrelated Atari TT computer, although a number of TT features were also blended in. The resulting machine was a more business-like version of the ST line, much like the previous Mega ST model.. A unique feature of the MEGA STE in relation to previous Atari systems is the software-switchable CPU speed, which allows the CPU to operate at 16 MHz for faster processing or 8 MHz for better compatibility with old software.
The Atari Mega STE (default) color palette
12bit RGB 4096-colours palette
(16 on-screen and up to 4096 in static image)
 
 
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