G-Darius is a multi-scrolling arcade shoot em up, originally released for the coin-op machines by Taito in 1997. The game was ported to the Playstation in 1998.
Story: G-Darius is another game of the great Darius shooter series. The G stands for both Gigantic and Genesis. It is one of the best arcade shooters ever created for the Playstation and features single and 2-players mode. Your mission is to fly through 5 different stages, shooting large numbers of enemies. You can also capture enemies launching a weird ball-like weapon and use them as extra firepower against the hordes. To complete each level you are forced to battle agaonst a gigantic mothership, each having its own powers and weaknesses. Most of these ships are difficult to engage, so you may need some strategy in order to nail them.
Graphics/Sound: The graphics are fantastic, the perspective changes from 2D to pseudo-3D with a fascinating technique. Hundreds of colors mix together to make each and every detail plain beautiful. The action is intense and crazy. Sonically, the game leaves the impression that you possess a real arcade machine in your room. G-Darius is one of the games that took Playstation's hardware to its limits.
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CPU: MIPS R3000A-family R3051 @ 33.8688 MHz MEMORY: 2MB of main RAM, 1MB Video RAM, 512KB Sound RAM GRAPHICS: Handled by CPU, Maximum of 16.7 million colors (24-bit color depth), Resolutions from 256x224 to 640x480, Unlimited color lookup tables, Maximum of 4000 8x8 pixel sprites with individual scaling and rotation, # Flat or Gouraud shading, and texture mapping, Emulation of simultaneous backgrounds (for parallax scrolling) SOUND: ADPCM sources with up to 24 channels and up to 44.1 kHz sampling rate