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Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican 2 - Amiga
Shadow of the Beast - Amiga
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Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
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Metroid Prime 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
nes

Robocop 2

Robocop 2
GenreAction Shooter
Developer / PublisherOcean
Released1990
Media1 x cartridge
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Reviewed byndial
Robocop 2 is a side-scrolling multi-platform action shooter game, initially released for the arcades in 1990 by Data East. The game follows the basic premise of the famous blockbuster movie and also supports a 2-players mode. The game was later converted to multiple home platforms like the NES, Gameboy, Atari ST, Commodore Amiga, Commodore 64, Amstrad GX4000 and CPC Plus. The NES version is a classic left-to-right game while the other versions offer both side and vertical directions.
 
Review
Robocop 2STORY / GAMEPLAY
Nuke, the newly designed drug hits the streets of Detroit and Robocop must put an end to this. The best way to do it is to raid all the safe-houses and factories that produce and supply the market with Nukes and shoot everyone except of their bosses in charge. Your orders are to arrest those guys alive! Additionally, you must destroy any Nuke found in your way. Robocop is called to navigate through a set of platform environments killing, arresting and collecting drugs. You can arrest gangsters by punching them until they fall down and you can use your almighty 1000-bullets automatic pistol to take down the rest of the villains. You should arrest enough people otherwise the gameplay will change in a first person shooter perspective (!). Apart from the attacking villains or the snipers popping out from windows, Robocop must watch for deadly gaps or water pits which will instantly terminate him. Most of the times, your desperate attempts to safely maneuver "Robo" to the next platform, will eventually crush him down. In the "frustration" section, there are very hard bosses, as well as some ability-testing levels. The overall gameplay is rather tough and Robocop's awkward inertia makes him almost uncontrollable, especially when he lands or performs a jump just before or after a deadly gap. He seems to slide a lot and often plummets over the edge of a platform leading to certain death. Smooth and precise movement is required and it takes some time to master the awkward controls that sometimes respond in a very slow manner. OK, though the game is hard to play, its also pretty addictive and there are plenty of neat touches to keep you in, plus some loads of secret screens to discover.

GRAPHICS / SOUND
Robocop 2 graphics are good, offering nicely done backgrounds and quite sizeable sprites, while the city landscapes and factory/safe-houses interiors are beautifully detailed and colored! The ability testing levels are a nice addition and are played from a different perspective. The sound of the game is cool too, using the original tunes taken from the arcade version (and the movie) along with a few decent sound FX such as gunfire and explosions that complete its "battling" atmosphere.
 
Screenshots
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
  • Robocop 2
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  • Robocop 2
  • Robocop 2
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
 
Hardware information

Nintendo NES

Nintendo NESCPU: Ricoh 2A03 8-bit processor (MOS Technology 6502 based) at 1,79MHz
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: YPbPr 64-color palette supporting resolution of 256x240 with 32 colors at once and 64 hardware sprites.
SOUND: five mono sound channels and PCM sound (7bit values)
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The Nintendo NES (default) color palette
6bit YPbPr 57-color palette (32 on-screen)
 
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