|Play old-school now!|
|Genre||Football / Soccer|
|Developer / Publisher||Konami |
|Media||1 x |
|Better than its predecessor ISS98, ISS2000 is far one of the best football games released on the consoles.|
International Superstar Soccer 2000 is one of the best football games ever released on a console, featuring realistic gameplay in a 3D enviroment. The game was the first to feature play-by-play commentary. Also the weather conditions during the game may change too! The gameplay is smooth and fast. Experience the new Career Mode - bring youngsters through the ranks to create individual star players. A minor thing is that you cannot switch players on your won, instead the CPU decides for you(!) but still the game is quite playable. The ball has lost the stickiness of ISS64 and can run into free space and not always to a player (like in ISS 98) - also rebounds on players, for more realism. A classic, stylish football game.
The 3D graphics are very nice and the stadiums are exceptionally detailed. The players move smoothly at the pitch with no frame-rate issues at all. The sound is great, although a bit repetitive but it's exactly what is needed for a football game (the spectators voice behave differently depending when playing at home or away).
|Some videos belong to retroshowcase.com (indicated); others not|
Nintendo 64 (N64)
|CPU: MIPS R4300i-based NEC VR4300 at 93.75 MHz (connection to the system via 32-bit data bus)|
MEMORY: 4MB of RAMBUS RDRAM (expandable to 8MB with the Expansion Pak) with 562.5 MB/s peak bandwidth.
GRAPHICS: 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). 64-bit SGI co-processor (Reality Co-Processor) at 62.5 MHz chip split internally into two major components, the "Reality Drawing Processor" (RDP) and the "Reality Signal Processor" (RSP). Supports: 235x224 to 640x480 flicker free interlaced screen resolution. Hardware Z-Buffering. Hardware Anti-aliasing. Hardware Texture Mapping (32x32 pixel texture maps). Tri-Linear filtered MIP Mapping. Environment Mapping
SOUND: Stereo 16bit PCM audio capable of 64 channels at 44Khz
|24bit RGB 16,7 million-color palette (32,768 on screen)|
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