Shadow of the Beast, a side-scrolling arcade game, was originally released for the Commodore Amiga computers by Reflections (published by Psygnosis) being one of the most technically advanced games for its time. The game was ported to the Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum and several 8/16bit video-game consoles.
Story: Shadow of the Beast takes place in a fantasy world where an Evil Lord called Maletoth killed Aabron's (our hero's) father and then cast a spell to the youngster turning him into a wild, strong and ugly beast (Aabron actually looks much like the ancient Greek god, Pan). Now our hero must take his revenge and break the curse gaining back his human nature. He must fight against large enemies, monsters, magician lords, skeletons, traps and finally confront the powerful Maletoth. The journey is tough and Aabron needs each and every drop of energy in order to survive. His only weapons are his bare hands plus some rare tools that he can use on the way. In terms of gameplay Shadow of the Beast is one of the most difficult games ever created for the Amiga so it needs patience and some good skill in order to survive. The game was originally released on the Commodore Amiga computers by Reflections (published by Psygnosis) being one of the most technically advanced games ever released, and ported to the Atari ST, Amstrad CPC, Commodore 64, ZX Spectrum and several 8/16bit video-game consoles.
Graphics/Sound: The ZX version is the same sort of thing as the CPC but just don t ask which out of the two comes out on top. The CPC had only a few more colors than the ZX (it looks like another direct port from the ZX). Both versions cannot compared to the superior C64 version (in terms of scrolling, animation and sound!) but still, the game looks good for the ZX (and CPC). In terms of details the game here resembles as much as possible the original, having nicely drawn sprites and backgrounds. The game also offers three levels of parallax scrolling (!) which is quite impressive for the ZX hardware(note that, the Commodore 64 version offers more than six-layers here!!!). Scrolling is quite good but limited to ZX Spectrum's hardware (some slow-downs etc). Collision detection though is great and sprites move fast. Soundwise the game here is similar to the CPC, and offers most of the original tunes (limited to its sound hardware of course) whilst there are several SFX too during gameplay. Overall the game is quite good in terms of graphics and sound, but cannot compare to the C64 version which plays faster, and offers much better sound.
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CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility