Sinclair ZX Spectrum games list! 
 
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8bit Computers: 382
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16bit Consoles: 76
32/64bit Consoles: 98
128bit Consoles: 24
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Spectrum

Pang

Pang
GenreArcade Platform
Developer / PublisherMitchell Corp / Ocean
Released1991
Media1 x tape
Rating
Graphics:
Sound:
Gameplay:
Good
Reviewed byndial
This arcade platform was well known from the arcade coin-op machines which consists of 50 levels in total in which you must destroy the balloons that bounce around the playfield. Developed by Mitchell Corp and published by Ocean, Pang was converted in 1990 for the Atari ST, Amiga, Amstrad CPC, Amstrad CPC+, ZX Spectrum and Commodore 64. The Atari ST version comes with one disc.
 
Review
PangPang, also called Buster Bros and Pomping World, is single player or a cooperative two-player arcade video game released in 1989 by Capcom. The Buster brothers must finish a round-the-world quest to destroy bouncing balloons that are terrorizing several of Earths landmarks and cities. Each location has a unique background that shows the areas most famous landmarks. The stages contain a different layout of blocks, some that disappear after being shot, others that do not, and still others that are hidden and can reveal bonuses.

The ZX Spectrum version runs only on the 128k machines, and offers pretty good visuals (although of limited colors), having smooth animation of the bouncing balls, and a level design with the most famous landmarks at the background. Few colors are used though and color-clash issue makes the game a bit more difficult as its hard to distinguish and avoid the little balls at times.
The sound is good featuring the original cute introductory theme, whilst there are a few SFX along with the original tunes during gameplay.
 
Screenshots
  • Pang
  • Pang
  • Pang
  • Pang
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC Plus
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
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The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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