A Breakout arcade game released by Taito in 1988 for the 16/8 bits as a sequel to Arkanoid. Originaly on the arcades on 1987.
Mysterious enemy known as DOH (from the first part) has returned to seek vengeance on the Vaus space vessel. You must once again take control of the Vaus (paddle) and overcome many challenges in order to destroy DOH once and for all. Revenge of Doh sees the player battle through 34 rounds, taken from a grand total of 64. There is a little deviation from the original Arkanoid, and that is the power ups. By knocking out certain bricks, capsules drop down. These do all sorts when you catch them, from making your bat bigger to running a multi-ball sequence. To add a bit of spice there are also some little space invaders to hinder your progress. These tend to deflect balls and send them in a totally different direction. Arkanoid 2 is the definitive bat and ball game and this time the Spectrum conversion did it justice!
The ZX Spectrum conversion offers good visuals here. The details are wonderful, with nice coloring supported with color-dithering technique here in order to offer more colors than its hardware limit. Paddle and rest of the sprites move fast and quite smooth unless too many of them occupy the screen (as expected). Still though, no problem with playability here. The game here feels a bit more playable than the CPC version really! Sound is great, offering a few nicely composed sort tunes (for the 128k version) in the main menu and a few at the beginning of the stages. Sound effects are nice to hear too as in all 8bit conversions!
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CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility