Turrican II: The Final Fight was released in 1991 for the Amiga and Atari ST and was the sequel to the original Turrican side-scrolling action shooter game that enjoyed great success back in 1990 due to its extreme popularity as a state of-the-art shooter! The game was later release on PC (MS-DOS) two years later in 1993 as well as on the 8bit home-computers such as Amstrad CPC, C64, Sinclair ZX. There were also ports for the 16bit game consoles
Nintendo SNES (as Super Turrican), SEGA Megadrive/Genesis (as Universal Soldier) having though a few difference in level design.
Story: The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. The game originally released on Amiga and ST, as a sequel of Turrican 1, featuring highly improved graphics and a stunning soundtrack by Chris Hulsbeck. Turrican 2 (and its predecessor too) is damn fine as an action game can possibly be, but the reason it will remain forever in game s history is because of its awesome music score. Unlike other games of its type, Turrican II contains three levels of horizontal shooter action in the spirit of R-Type. The first one in the rock desert is pretty colorful with parallax rainbow background and happy music, while the following worlds get darker and darker.
Graphics/Sound: A good work on the ZX version was done, having colorful graphics (for the ZX standards) and a few in-game sound effects (no music though). As far as the sound, the ZX version offered a main-menu tune, taken from the original tune found on stage 1 at the 16bit versions, whilst the in-game action uses sounds FX only, identical to the CPC version.
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CPU: Z80 @ 3.5 MHz MEMORY: 16 KB / 48 KB / 128 KB GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations. SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility