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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Spectrum

Rainbow Islands

Rainbow Islands
GenreArcade Platform
Developer / PublisherTaito / Ocean
Released1987
Media1 x tape
Rating
Graphics:
Sound:
Gameplay:
Reviewed byndial
Sequel to Bubble Bobble, Rainbow Islands release for the arcades by Taito on 1987 and sees Bub and Bob (in 2 player mode), who are now curiously small boys rather than dinosaurs, attempting to rid the Rainbow Islands of bad guys. The game prted to several 8bit/16bit home platforms having a great success much like Bobble Bobble series!
 
Review
Rainbow IslandsStory: The basic premise of the game is that each level is an island which is slowly sinking into the sea. The player must therefore get to the top of each level, by jumping on platforms and making use of the game's most distinctive feature: the ability to produce solid rainbows, which are used both as platforms to stand on, and as a weapon (remember the case in Bubble Bobble when using gum bubbles for the same reason!).

Gameplay: While initially appearing to be quite a simple game, Rainbow Islands in fact has a vast number of secrets for the player to discover, including secret levels, secret power-ups and riddles. Because of these elements, completing the game properly requires a large amount of dedication from you, especially when sprite animation and background scrolling show some glitches on the Spectrum (and CPC) port.

Graphics/Sound: The ZX version runs on 48k and 128k hardware. It features nicely drawn graphics with great colors (!) much like the CPC and C64. Most of the detail is ported successfully from the (arcades) original version. Although sprites look cute and nicely detailed, animation shows some glitches whilst scrolling also has problems here. Eitherway the game looks amazing for a ZX Spectrum game!
Soundwise, the 48k Spectrum version offers the original intro tune at the main menu only (and limited to the older YM sound chip) whilst there are a few dull SFX during gameplay. On the other hand, when running on a 128k or a +2/+3 model (with the more advance YM YAMAHA chip) it offers the original superb soundtrack during gameplay along with the few cute original (!) sound effects. You may listen to the 48k tune as an intro or the 128k tune as an in-game sound below.
 
Screenshots
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
Comments
comment on 2009-09-11 22:48:55
ndialJoin Date: 2009-06-03
Well done Spectrum you did it well! Nice colors much like Amstrad and Commodore! Great fun to play.
 
 
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