SEGA Saturn games list! 
 
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Handheld: 57
16/32bit Computers: 592
8bit Computers: 382
8bit Consoles: 41
16bit Consoles: 76
32/64bit Consoles: 98
128bit Consoles: 24
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Saturn

Nights Into Dreams

Nights Into Dreams
GenreArcade Platform
Developer / PublisherSonic Team / Sega
Released1996
Media1 x cd
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
A great 3D action platform released by Sega in 1996 for the Sega Saturn, Sony Playstation and Panasonic 3DO video-game systems.
 
Review
Nights Into Dreams The game's story follows two children entering a dream world, where they are aided by the main character, Nights. Nights was developed by Sonic Team, with Yuji Naka as producer and lead programmer, and Naoto Oshima as director and designer of the character. The developers' intention was to make the sensation of flight the central gameplay element,[1] achieved through 3D graphics and a combination of both 2D and 3D gameplay. The game was re-released in Japan for the PlayStation 2 on February 21, 2008. It is unknown at this time if it will be released in other territories. The levels are distributed equally between the two child characters; three are unique to Claris, three to Elliot, and each play through an identical final seventh level, "Twin Seeds". Various acrobatic maneuvers can be performed, including the "Paraloop", whereby flying around in a complete circle causes any items within the loop to be attracted towards Nights. The game features a combo system known as "Linking" whereby actions such as collecting items and flying through rings are worth more points when performed in quick succession than they are individually.

The graphics are marvelous, featuring great combination of 3D and 2D backgrounds using load of colors and fluid sprite animations. The backdrops are so loaded at times, that you may easily confuse upcoming enemies.
Sound is at the same high standards, offering plenty of high-quality tunes along with arcade-style SFX.
Probably one of the best games on Saturn demonstrating Saturn's' powerhouse!
 
Screenshots
  • Nights Into Dreams
  • Nights Into Dreams
  • Nights Into Dreams
  • Nights Into Dreams
  • Nights Into Dreams
  • Nights Into Dreams
  • Nights Into Dreams
  • Nights Into Dreams
  • Nights Into Dreams
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Sega Saturn

Sega SaturnCPU: 2 x Hitachi SH-2 32-bit RISC (28.6 MHz) each has 4 kB on-chip cache
MEMORY: 1 MB SDRAM fast RAM for both SH-2 CPUs (faster), 1 MB DRAM slow RAM for both SH-2 CPUs (slower), 512Kb internal ROM
GRAPHICS: dual custom VDP chips for graphics processing:
Custom VDP 1 32-bit video display processor (running at 28.63 MHz) for sprites/polygons, 512Kb SDRAM, supports texture mapping and Gouraud shading, Custom VDP 2 32-bit video display processor (running at 28.63 MHz) for backgrounds/video out, 512Kb SDRAM.
Resolutions:
VGA: 320x480 or 640x480, non-interlaced (progressive scan), Hi-Vision: 352x480 or 704x480 (480i), non-interlaced (progressive scan)
SOUND: Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS), Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz, 44.1 kHz sampling rate
read more...
The Sega Saturn (default) color palette
24bit RGB 16,7 million-color palette (all on screen)
 
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