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Game info
PC

Arctic Moves

Arctic Moves
GenreAction Adventure
Developer / PublisherDinamic Multimedia
Released1995
Media1 x disk
Rating
Graphics:
Sound:
Gameplay:
Good
Reviewed byndial
Arctic Moves is the third installment from Dinamic Software series of games Army Moves and Navy Moves. In 1991, Arctic Moves was designed to be published for the Atari ST, but this version was not released due to Dinamic's Software bankruptcy (1992). The game was later ported for PC and published in 1995 by Dinamic Multimedia (founded by a part of Dinamic Software owners). The Atari ST version was finally developed by Luis Mariano Garcia (an ex member of Dinamic Software and later, Dinamic Multimedia). Arctic Moves was actually going to be on the Amiga too, but sadly this was never done.
 
Review
Arctic MovesAfter being successful on his previous missions in Army Moves and Navy Moves, Derdhal must now travel to the Arctic and infiltrate a base held by aliens who want to use future human technology for their causes. A U-92 takes Derdhal outside the arctic base and he must use his weapons and finally find out what is going on. The mission, called Polar Bear, starts which is split in two parts! Mission 1 starts outdoor somewhere in the frozen North Pole, where you infiltrate the enemy base to destroy the communications system and destroy all their vehicles; get the job done and obtain the code for Mission 2! After ending the first part you'll get a code, useful to unlock the second mission (a typical scenario for Dinamic, as all games releases have the same scope). In the first part, you'll fight with hordes of various nasties varying from arctic commandos to air troops, who will shoot or throw grenades instantly! Note also that there are several mounted machine guns scattered around the area. Apart of shooting, the game offers a lot o platform-style action, in which you have to jump to higher grounds in order to reach certain spots and objects. Apart of your precious energy bar, you have to watch the limited time offered before ending your mission. Hopefully, there are scattered energy bonus (depicted as hearts) and extra time bonus (depicted as clock) for you to collect. The second part is a bit different. Still an arcade shooter, but now inside the alien spaceship! Your mission now is to connect 7 main systems of the spaceship. In there, terror is all over you as, while walking in the dark corridors and using elevators, robots and deadly alien species (!) will come on you to terminate your quest! Note also that there are a few huge beasts called CAPITOSAURUS, some of them throwing acid balls, which will only be killed by grenades!
Arctic Moves is very difficult and sometimes frustrating (as its predecessors were), but still, offers some fan while its visuals are superb.

The PC version (which is actually a port from the unfinished Atari ST version) offers some very nice graphics with vivid colors and pretty much detailed outdoor and indoor scenes. Sprites are quite big having impressive animation much like its predecessors. Technically, the PC version is identical to the ST version.
Soundwise, the PC port offers music and SFX during gameplay, as well as a nice introductory tune at the main menu (missing on the ST version which offers only sounds FX).
 
Screenshots
  • Arctic Moves
  • Arctic Moves
  • Arctic Moves
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  • Arctic Moves
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  • Arctic Moves
  • Arctic Moves
  • Arctic Moves
  • Arctic Moves
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Atari ST
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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