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Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
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Leander - Amiga
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Pang - GX4000
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Jim Power - snes
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Aladdin - snes
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Game info
PC

Jim Power

Jim Power

GenrePlatform Shooter
Developer / PublisherLoriciel / Digital Concept
Released1992
Media1 x disk
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
Jim Power: In Mutant Planet (reviewed here) was one of the latest games for the 16bits era, offering great visuals and sound! The Amiga and ST versions were developed on 1992, and a few months later, ported to the Ninstendo SNES and MS-DOS as Jim Power: In Lost Dimensions 3D which offered more advanced visuals with 3D effect and few different stages. Note that the game was also released for the 8bit Amstrad CPC.
 
Review
Jim PowerAlthough different titles, Lost Dimensions re-interpreting the original game by taking many basic elements and levels from it! Mutant Planet and Lost Dimensions have the same first level, though Mutant Planet looks, sound and maybe plays much better. Chris Hulsbeck's music can be heard in Lost Dimensions, but it gets a bit garbled in the translation, though it might be biased...
Much like the Turrican series, Jim Power is a prime example of a platform shoot em up story which rarely fails to offer to the player great time of action with stunning visuals and sound! Sometime in the future, you play the part of a secret detective (and sharp shooter) from the Special Warfare Unit running in a mission on rescuing Presidents daughter, kidnapped by an evil creature named Vulkhor in a beautiful but not so friendly planet named Mutant The aim of its level is to advance to the far right (end of the level) before the clock reaches the end, talking out the hoards of many different kind of mutant creatures (such as zombies, wild beasts and other human-like wander around), as well as negotiating with various pitfalls, traps, moving platforms, hidden spikes and moving obstacles! Not an easy trip, isnt? Be noted that, the game does not offer an energy bar rather just a few lives, whilst any contact (or fall) with ANY of the above will result to instantaneous death which will take you also, a few meters back! Your weaponry though is good. Youve got a rapid fire weapon as well as smart bombs. You hand-weapon can be easily upgraded by collecting relevant bonuses left from your dead enemies. You may also find and collect extra time bonuses in order to extend your ... tour, avoiding sudden death this way. Note that, much of this game plays like a side-scrolling shooter, but when you're flying through air, the action is more akin to scrolling shooter.

Lost Dimensions adds an impressive but dizzying moving parallax background which might be too much... the game graphics are too nice but extremely busy, oddly colored and just painful too look for long! Backgrounds have a sort of comic-book look. There is richness and weight to everything in the level, and it's certainly a sight to see, especially when it's moving. The game graphics were produced using NUOPTIX 3D, a technique that enhances the game's graphics when 3D glasses are worn by the player (based on the Pulfrich effect, giving a depth in graphics using the relative difference in signal timings between the two eyes!!!). The game can be played without the enclosed 3D glasses.
Sound is good too. Chris Hulsbeck's music can be heard in Lost Dimensions, but it gets a bit garbled in the translation, though it might be biased. The game support Soundblaster sound hardware and offers several qualities sounds effects.
 
Screenshots
  • Jim Power
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



93 colors
Commodore Amiga OCS/ECS



24 colors
Atari ST
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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