Wrath of The Demon is a great action adventure game and technically one of the most accomplished and polished action adventure games written for the Amiga and Atari ST! The game is made up of a series of scenes each of which contains some sort of task to be completed and, while they are not outstandingly original, they are sufficiently varied to prevent any boredom setting in. The game was also released for the MS-DOS based computers and the 8bit Commodore 64. The MS DOS version comes in 2 disks.
After the fantastic intro of the game, the story begins in a fantasy world where a bad magician Anthrax summons a Demon in order to take over everything. The Demon calls all his evil powers and hordes of strong creatures. Kingdom's Princess is lost and the King fears that the Demon took her away. You are the only one who can help find the Demon, destroy him, bring the Princess back and put an end to Anthrax's plans. The way is extremely difficult though. You face traps, flying creatures, giants and finally the Demon himself. This game is one of the hardest ever made and one of the graphically advanced for the Amiga, ST and PC (DOS). All controls are responsive and the game tasks are entertaining and I must admit that, this is a very playable title for the Atari ST computers!
Readysoft has done a great job on graphics for the MS-DOS version especially when running in VGA mode. The game looks like a direct port from the Amiga version and the colors and background details are almost identical (a number of around 70 colors is being used without the need of extra on-screen colors (up to 256) supported in VGA mode)! The PC version also runs on CGA mode (4 colors) and EGA mode (up to 16 colors). I have placed side-by-side a few screens running in all three modes to compare. The CGA version is nice, though hard to distinguish the enemy fire and obstacles especially at stage one while the EGA mode is quite nice and offers good visibility. Although the game offers a great number of parallax background scrolling, the game suffers a bit when running on any MS-DOS graphics mode but still, the game is playable enough (on VGA and EGA). Note that the game has also excellent graphics on the Atari ST, having though problems in frame-rate, whilst the original Amiga version is fluid. Sound is good, supporting AdLib or Roland MT 32 sound cards, featuring great in-game tunes while there are several digitized sound effects (much like the Amiga version but of lower quality).
In-game music sample:
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CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!