The Legend of Galahad (AKA Galahad) is the Megadrive/Genesis version of the famous action adventure Leander, initially released for the Commodore Amiga and the Atari ST in 1991. Galahad was developed by Psygnosis and published by Electronic Arts for the 16bit Sega Megadrive/Genesis in 1992.
Leander, a young warrior, sets off to save princess Lucanna from the evil hands of Lord Thanatos. His quest is very hard, because he will have to avoid traps, kill more than 100 types of enemies and finally confront Thanatos himself. Well it is not quite as simple as that. The levels are not linear; they go in all 8 directions and need a lot of exploration and mapping before they can be conquered with ease on a regular basis. Numerous assorted creatures are populating each level, from elves to dragons to huge spiders etc! Fortunately Leander has his sword which can be upgraded too by entering loads of chests and trunks littered around and find gold in order to be used for upgrades such as armor improvements (and energy) in certain shops. Leander was definitely a serious arcade adventure, action-platform game, quite gorgeous to look at, and treat for the ears.
Graphics are good here though we were expecting more from the Megadrive, well, compared to the original Commodore Amiga title. The Sega version offers a few more backgrounds (clouds, seas etc) that replaced the Amiga's backdrops (which looked great too, having nice color-gradients at the skies while a few other details exist). Sprites look great too, and move fast and smooth, much like the original. Sound is nice and this time, the game has sound FX along with the music score, something that was missing on the Amiga version, but the sound FX are nothing special. The music scores (intro and in-game) are based on the original Amiga scores, but they lack Paula's instruments quality (the famous Amiga sound generator chip).
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
Amiga (original version)
Megadrive (EU) / Genesis (Jap)
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.