Universal Soldier is a game based on the Turrican II engine, used for the Amiga back in the 1991. The game follows a different story though it surprise as with its similarity to the Factor 5's diamond game. This was released in 1992 only for the Megadrive/Genesis.
Story/Gameplay: Universal Soldier is a conversion of Turrican 2 for the Sega Genesis/Megadrive. The story here is different though (whilst the gameplay is identical!) taken from the cinema movie Universal Warrior, where Jean Claude Van Damme (featuring an android) fights in order to bring down the corrupt government that created him. The gameplay is identical to the Amiga release (Turrican 2), offering great eight-way side-scrolling action. Most of the level design is same as Turrican 2 though there are a few different stages. Other than that, gameplay is identical. You may collect power ups for upgrading your weaponry or increasing your precious health. There is also a very powerful secondary weapon activated by holding down the fire-button! Note that at the end of each level, a level boss is waiting for you... Use your firepower and speed to take him down the faster. Universal Soldier is an excellent piece of action shooter, offering great arcade-style gameplay with nice visuals (and sound).
Graphics/Sound: This game is based on the almost perfect Amiga Turrican 2 engine, but with some differences in level designing. Graphics are quite close to the Amiga version but somewhat inferior due to the smaller color palette used. The intro music is much different from the original and the in-game scores are nicely composed though they cannot compete with the Amiga's perfect synthesized scores. Sound FX are identical to the Amiga version, with stereo noises filling your speakers.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
Amiga (original version)
Megadrive (EU) / Genesis (Jap)
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.