SEGA Master System games list! 
 
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Handheld: 57
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8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
MasterSystem

Rainbow Islands

Rainbow Islands
GenreArcade Platform
Developer / PublisherTaito (US/Jap) - Ocean (EU)
Released1991
Media1 x cartridge
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Rainbow Islands (aka The Story of Bubble Bobble 2) is the sequel to Bubble Bobble and was released for the arcades by Taito in 1987. Conversions followed to many 8bit/16bit home platforms, gaining great success (as almost all games from the Bubble Bobble saga)! Note that there were two different versions for the NES. One released in the US/Japanese markets and one in Europe, both being quite different!
 
Review
Rainbow IslandsSTORY / GAMEPLAY
The basic premise of the game is that each level is an island which is slowly sinking into the sea. There are seven islands in total, each one split into four main stages. You must reach to the top of each level by jumping on platforms and using the game's most distinctive feature: the ability to fire solid rainbows used both as platforms to stand on and as weapons to kill or trap enemies (remember the gum bubbles in Bubble Bobble). Rapid rainbow firing is your key to success in order to get as high as possible. But building your "rainbow platforms" is often a tricky thing. While initially appears to be quite a simple game, Rainbow Islands has a vast number of secrets for the player to discover including secret levels, secret power ups and solving riddles. You can collect 7 special jewels from downed enemies. The end level bosses are gigantic and quite tricky to defeat. Due to these elements, completing the game properly requires some dedication and patience. The NES version is good, offering almost intact the fast action of the arcade. The game's European version (developed by Ocean) is much closer to the arcade game while the Japanese and North American versions have different level designs and story (the gameplay is the same).

GRAPHICS / SOUND
The MS graphics are fine and the animation is quite fast but the backgrounds detail is limited in each stage. The platforms are nicely drawn. Frame rate drops are found here and there when a large number of sprites (including the rainbows thrown) occupy the screen. The aural section of the game is good and sports the arcade tunes along with a few nice sound effects.
 
Screenshots
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
  • Rainbow Islands
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Nintendo NES
SEGA Master System
 
 
Hardware information

Sega Master System

Sega Master SystemCPU: 8-bit Zilog Z80A at 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: Texas Instruments TMS9918A
Up to 32 colors on screen (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240
8x8 pixel characters, max 463 (due to VRAM space limitation)
8x8 or 816 pixel sprites, max 64
Horizontal, vertical, and partial screen scrolling
SOUND: Texas Instruments SN76489, 4 Texas Instruments SN76489, 4 channel mono sound
Yamaha YM2413, mono FM synthesis
read more...
The Sega Master System (default) color palette
6bit RGB 64-color palette (32 on-screen)
 
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