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8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
MasterSystem

Alien 3

Alien 3
GenreAction Adventure
Developer / PublisherArena Entertainment/ Probe
Released1993
Media1 x cartridge
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Alien 3 is a side-scrolling platform shooter based on the 1992 film of the same name. The game was released for the Sega Genesis and Amiga in 1992. Additional versions were released in 1993, for the Commodore 64, Game Boy, Game Gear, Nintendo Entertainment System (1992), Super Nintendo Entertainment System (SNES), and Sega Master System (1993).
 
Review
Alien 3STORY / GAMEPLAY
The main hero of the game is the beautiful and redneck Lt Ellen Ripley (played in the movie by Sigourney Weaver). Ripley wakes up after being forced into cryo-sleep, at a scientific base situated in Sulaco. Two alien monsters have stowed away, so the nightmare is still on. Lt Ripley must fight her way to destroy the menacing breed once and for all and save the humans that are kept hostages by the Aliens for experimental purposes. You, as Ripley, must find and free the hostages and also conserve your ammunition since there will be many times where you'll be left with no bullets at all (an issue that will make things even tougher).
The control of your character is quite good, though a bit odd when you try to land after jumping. The NES version obviously doesn't pack enough power to match the 16bits special effects. However, the particularly challenging gameplay and the vast environments, add to the game more punch than an average NES fare.

GRAPHICS / SOUND
Technically the game pushes the Master System into its limits. The Master System version looks quite similar to the Genesis version, offering great graphics and sound and it is much superior to the NES rival (which also looks great) I think. The sprite animations are smooth (note that the number of on-screen sprites is quite limited so that it does not cause flickering or slowdown issues) and it is always fun to watch the aliens explode into pulpy fragments. The levels are vast and well detailed, resembling enough the dark and horrifying atmosphere of the movie. The background music consists of multiple layers of synthesized riffs, while the sound FX add some extra, eerie atmosphere to the game.
 
Screenshots
  • Alien 3
  • Alien 3
  • Alien 3
  • Alien 3
  • Alien 3
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Nintendo NES
SEGA Master System
 
Hardware information

Sega Master System

Sega Master SystemCPU: 8-bit Zilog Z80A at 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: Texas Instruments TMS9918A
Up to 32 colors on screen (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240
8x8 pixel characters, max 463 (due to VRAM space limitation)
8x8 or 816 pixel sprites, max 64
Horizontal, vertical, and partial screen scrolling
SOUND: Texas Instruments SN76489, 4 Texas Instruments SN76489, 4 channel mono sound
Yamaha YM2413, mono FM synthesis
read more...
The Sega Master System (default) color palette
6bit RGB 64-color palette (32 on-screen)
 
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