|Play old-school now!|
|Developer / Publisher||Atari|
|Media||1 x |
| A great 2D side-scrolling arcade that had some of the best graphics of Atari's portable. The game was well known for being notoriously difficult.|
| Closely mirroring the movie's plot, Batman Returns makes you the defender of Gotham City, as you run, jump, and fight through four scrolling levels. Your enemies are a motley crew of thugs, police, and penguins, while you fight back with Batarangs, acid vials, and your fists. |
The game is very difficult to play! I hardly managed to finish the first level! The gameplay is rather boring too. You can just jump here and there at each stage at get the job done until the final stage boss! No need to hit the enemies till then!
Well, the graphics are nice, having nicely drawn backgrounds though they get quite boring after a while... and getting a bit repetitive too. All of the backgrounds have been done before in countless other games on every system since to dawn of side scrolling games. Even the latter levels are just as uninteresting as the first levels. Also the sprite animation lacks of frames. The sound though is good, having in-game music themes though a few nasty SFX.
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz|
MEMORY: 64KB RAM
GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second).
Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line)
SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
|12bit RGB 4096-colours palette (16 on screen)|
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