An excellent 2D arcade style shooter being a showcase for the Atari Jaguar's 64-bit capabilities! Released on various consoles and PC.
Story/Gameplay: Based on an arcade game of the same title, you're in the year 2090 were mother Earth has fallen to deranged aliens. The World Alliance of Nations has developed a supersonic attack fighter, Raiden, to defend the Earth. A pilot must take control of the experimental fighter to destroy the alien warships that just happen to look like odd variations of typical military tanks and planes with gadgets attached to them. A classic 2D arcade shoot em up. There are various power-ups available after destroying certain enemy units. Blue power-up icons give you lasers, a high strength weapon that fires directly forward. Red gives you multiple shots that spread out. "M"s give you forward firing missiles, an "H" gives you homing missiles, and a "B" gives you an extra nuclear bomb. Note that the game was developed also on DOS, Genesis, Jaguar, Lynx, SNES, TurboGrafx-16, TurboGrafx CD.
Graphics/Sound: Showcasing the Atari Jaguar's 64-bit capabilities, Raiden enhances the vertical-shooter excitement of an all-time arcade favorite with brilliant sounds and exceptional speed and motion. The graphics are colorful, well detailed and fast and looked identical to the arcade (note that a gold "dashboard" off to the right side of the screen, that contains information such as score, lives remaining and credits left in order to keep the aspect ratio same to the arcades!). Each level has a different tune, and a different landscape to fly over. Pastures, beaches, forests, or towards the end, another planet and pirate space stations.
In-game music sample:
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Arcades (original version)
CPU: The main processor is called "Jaguar" and it is based on a RISC 3000 MIPS. Co-Processor: MC68000 at 13,3MHz used as a general purpose control processor. MEMORY: 2Mb (64bit bus usinf 4x16bit fast page mode DRAMS GRAPHICS: GPU is called Tom at 26,59MHz, 32bit RISC architecture, 4Kb int. cache. Object Processor: 64bit RISC architecture (could do a variety of graphic architectures). Blitter: 64bit RISC architecture managing high speed logic ops, z-buffering, Gouraud Shading (64bit int.registers). DRAM Controller, 32bit memory management. SOUND: Sound chip is called Jerry. DSP 32bit RISC acrhitecture with 8Kb int.cache. It has CD quality sound while the number of channels used depends on the software. Two DAC (stereo) convert digital data to analog sound signals. Full stereo.