Amstrad GX4000 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 567
8bit Computers: 381
8bit Consoles: 40
16bit Consoles: 76
32/64bit Consoles: 98
128bit Consoles: 24
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
GX4000

Robocop II

Robocop II
GenreAction Shooter
Developer / PublisherOcean
Released1990
Media1 x cartridge
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
Robocop 2 is the sequel to the original Robocop action shooter published by Ocean in 1990.
 
Review
Robocop IIStory/Gameplay:
Robocop, the famous half-man half-robot police officer, fights his way once more to save innocent people of Detroit from the new drug Nuke. Missions have various objectives, such as destroying nukes or killing all the enemies, looking much alike Batman The Movie (also produced by Ocean). In order to proceed to the next stage, you must gather points (kill points). There are 3 primary levels of platform action, interspersed with puzzle and shoot-out games. You start at the Sludge plant, progress to the Brewery and finally to the OCP building for the final showdown with Robocop 2 himself. While the first game was a basic shoot n run, Robocop 2 has a plethora of platforms, puzzle solving and target range practice. Though being hard, Robocop 2 is quite addictive.

Graphics/Sound:
The GX4000 (and Amstrad CPC+ computers) version is technically superior to any other 8bit and pretty much close to the (16bit) Atari ST! The sharpness of the Robocop loading screen image is way impressive and I thought that I was staring at the 16bit home-computer version (Amiga, ST). The in-game designs are colorful, detailed, with so much going on. There are moving saws, electrical discharges, barrels rolling and spikes slamming down all over the place. All well drawn and smoothly animated.
The sound features a nice in-game music but no effects. The intro music was taken from the movie and sounds great too.
It is clear that the GX4000 hardware is being used to its full potential, something of which is not common with the machines other titles.
 
Screenshots
  • Robocop II
  • Robocop II
  • Robocop II
  • Robocop II
  • Robocop II
  • Robocop II
  • Robocop II
  • Robocop II
  • Robocop II
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

GX4000

GX4000CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 64Kb RAM, 32Kb ROM
GRAPHICS: 18Kb VRAM, 32 colors maximum (16 + 15 for sprites + 1 border) on screen. Video display which saw an increase in palette to 4096 colors and gained a capacity for hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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The GX4000 (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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