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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
GBA

Metroid Fusion

Metroid Fusion
GenreArcade Adventure
Developer / PublisherNintendo
Released2003
Media1 x cartridge_small
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
Also known as Metroid 4, this is an action-adventure video game that stands out as one of the absolute best games ever created for the Game Boy Advance!
 
Review
Metroid Fusion Chronologically, Metroid Fusion takes place last in the fictional Metroid universe. The story centers around bounty hunter Samus Aran, who is sent by the Galactic Federation to the Biologic Space Laboratories space station to investigate an explosion. There, she learns that the station is swarming with organisms infected with X Parasites, virions that can replicate their hosts' physical appearances and memories, killing them afterward. Learning that the Galactic Federation plans to capture the X Parasites for further study, Samus must destroy the space station to protect the Federation from the underestimated destructive power of the X Parasites.
Like previous games in the series, Metroid Fusion is set in a large open-ended world with elevators that connect regions, which each in turn contains rooms separated by doors. Samus opens most doors by shooting at them, while some only open after she reaches a certain point.

The game features "beautiful" graphics and audio! The graphics are very nice having colorful and detailed backgrounds. The design reminded me much like the atmosphere in the Alien 2 block buster! I was also amazed by Samus's smooth and much framed animation! Also the introductory scenes are well designed and nice to watch. The sound features a few nice SFX and music themes which reminded me the Alien movies! Well not much to say about the intro music theme though.
 
Screenshots
  • Metroid Fusion
  • Metroid Fusion
  • Metroid Fusion
  • Metroid Fusion
  • Metroid Fusion
  • Metroid Fusion
  • Metroid Fusion
  • Metroid Fusion
  • Metroid Fusion
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

GameBoy Advance

GameBoy AdvanceCPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation
MEMORY: 256Kb RAM, 128 VRAM
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
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The GameBoy Advance (default) color palette
15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)
 
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