|Play old-school now!|
|Developer / Publisher||Nintendo|
|Media||1 x |
|Also known as Metroid 4, this is an action-adventure video game that stands out as one of the absolute best games ever created for the Game Boy Advance!|
Chronologically, Metroid Fusion takes place last in the fictional Metroid universe. The story centers around bounty hunter Samus Aran, who is sent by the Galactic Federation to the Biologic Space Laboratories space station to investigate an explosion. There, she learns that the station is swarming with organisms infected with X Parasites, virions that can replicate their hosts' physical appearances and memories, killing them afterward. Learning that the Galactic Federation plans to capture the X Parasites for further study, Samus must destroy the space station to protect the Federation from the underestimated destructive power of the X Parasites.
Like previous games in the series, Metroid Fusion is set in a large open-ended world with elevators that connect regions, which each in turn contains rooms separated by doors. Samus opens most doors by shooting at them, while some only open after she reaches a certain point.
The game features "beautiful" graphics and audio! The graphics are very nice having colorful and detailed backgrounds. The design reminded me much like the atmosphere in the Alien 2 block buster! I was also amazed by Samus's smooth and much framed animation! Also the introductory scenes are well designed and nice to watch. The sound features a few nice SFX and music themes which reminded me the Alien movies! Well not much to say about the intro music theme though.
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: ARM7TDMI at 16.78MHz , Z80 co-processor at 4-8MHz for Gameboy emulation |
MEMORY: 256Kb RAM, 128 VRAM
GRAPHICS: Custom 2D GPU, 15-bit RGB palette at 240x160 pixels max resolution
SOUND: Dual 8-bit DAC for stereo sound, supports multiple wave samples processed/mixed in software by the CPU
|15bit RGB 32,768-color palette (512 to 32,768 on-screen colors in "character" or bitmap mode)|
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