Turrican II: The Final Fight was released in 1991 for the Amiga and Atari ST and was the sequel to the original Turrican side-scrolling action shooter game that enjoyed great success back in 1990 due to its extreme popularity as a state of-the-art shooter! The game was later release on PC (MS-DOS) two years later in 1993 as well as on the 8bit home-computers such as Amstrad CPC, C64, Sinclair ZX. There were also ports for the 16bit game consoles
Nintendo SNES (as Super Turrican), SEGA Megadrive/Genesis (as Universal Soldier) having though a few difference in level design.
Story: The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. The game originally released on Amiga and ST, as a sequel of Turrican 1, featuring highly improved graphics and a stunning soundtrack by Chris Hulsbeck. Turrican 2 (and its predecessor too) is damn fine as an action game can possibly be, but the reason it will remain forever in game s history is because of its awesome music score. Unlike other games of its type, Turrican II contains three levels of horizontal shooter action in the spirit of R-Type. The first one in the rock desert is pretty colorful with parallax rainbow background and happy music, while the following worlds get darker and darker.
Graphics/Sound: The C64/128 version offers good graphics, smooth for it s standard scrolling, and of course awesome sound effects and intro music theme (this little beast had an excellent sound chip!). I have to mention that the graphics designers did their best to use a coloring scheme in the fore/backgrounds of the game using similar (but less of course!) colors to the Amiga/Atari ST version (but limited to the 320 x 200, 16 colors). Last but not least, the C64 version has an introduction of the story with also a nice music theme and static pics (the same intro is only used in the Amiga and ST with better graphics and sound). Sound is great on the Commodore systems here, featuring a unique main-menu theme (not the original though), while there are a few catchy SFX during gameplay (no music though).
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