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16/32bit Computers: 617
8bit Computers: 383
8bit Consoles: 55
16bit Consoles: 76
32/64bit Consoles: 104
128bit Consoles: 24
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Commodore64

Robocop

Robocop
GenrePlatform Shooter
Developer / PublisherOcean
Released1988
Media1 x tape
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
Originally released on the arcades and based on the famous movie, Robocop is on the streets in a spree of killing bad guys, applying the Law. Ported on the Amstrad CPC, Commodore 64, Sinclair ZX, Amiga and Atari ST home-computers.
 
Review
RobocopPatrolman Murphy was the 32nd cop to be gunned down in Detroit since Security Concepts Inc. took control of the police department. It was the opportunity OCP had been waiting for...They took what was left of Murphy and turned him into a deadly killing machine with a reinforced titanium body, an erased memory and a programmed mind! However they could not completely wipe out the memory of his horrific ordeal and he sets out track down the gang responsible. Your mission is to save innocent people of Detroit from the evil plans of OCP. But nasties are not happy with it, so you must fight and make you way through. Nasties attacked on motorbikes, with chainsaws, shotguns and grenades as soon as you pressed the fire button to start the game. Robocop has limited ammunitions supply though but could you can get extra munitions as you progress. There also some special bullet with enhanced features scattered around which will help you a lot.
The 8 bit formats differs from the arcade and 16bit versions in their levels, although the gameplay is largely the same.


Well, the graphics are nice on all 8bit platforms but the Commodore 64/128 version looks better, having colorful and (more) detailed backgrounds. Again, I do prefer Amstrad CPC color palette but still the C64 version uses nice color picks. Robocop and nasties are detailed and well animated and the action is a bit faster here compared to its 8bit counterparts due to the support of hardware scrolling (lacking from the ZX and CPC systems).
The sound here does not support the sampled speech at the intro found on the 128k CPC models (CPC 6128) but the intro music here is just awesome. The in-game tune is pretty good too and superior to the CPC, ZX versions while there are no sound FX here (as in all 8bit versions).
 
Screenshots
  • Robocop
  • Robocop
  • Robocop
  • Robocop
  • Robocop
  • Robocop
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
read more...
The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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