Commodore C64 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 611
8bit Computers: 382
8bit Consoles: 41
16bit Consoles: 76
32/64bit Consoles: 98
128bit Consoles: 24
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Commodore64

R-Type

R-Type
GenreShoot em Up
Developer / PublisherIrem Corporation
Released1987
Media1 x tape
Rating
Graphics:
Sound:
Gameplay:
Good
Reviewed byndial
One of the most popular side scrolling shoot-em-up arcade games produced by Irem in 1987. It became popular for its creative world-view and game system and released on various video-game platforms and home computers!
 
Review
R-TypeYou fly a futuristic fighter craft called the R-9a -Arrowhead- (at the 22nd century), named for its shape, and because it is the ninth model in the 'R' series of fighter craft. The mission is to blast off and strike the evil Bydo Empire. Basically it's one where you shoot everything that moves - some things shoot back at you while others just get in the way and result in your death on contact. The scrolling background is a sort of cavern with ceiling and floor outcroppings in places, and these, needless to say, can also be crashed into. Some of the sprites are pretty big such as a giant spinning wheel monster type waiting near the end of level one. You actually have to get your ship inside it and shoot it in the eye to close its account. And I'm sure there are a lot of even bigger ... alien-monsters waiting on further levels! Quick clicks on the fire-button produce standard bursts of laser fire, but should you require a bit more firepower then hold the button down for a sec. You can see the nose of the ship collecting surrounding atoms of some description - then when you release the button again, a large fireball zooms out.


The Commodore port is an excellent example of a successful arcade conversion and technically is superior to its 8bit counterpart. The sprites themselves move beautifully and some of them are really big! The graphics are nice, colorful with most of the original details, while the sprites move smooth and fast. I really enjoyed the background scrolling which move smoothly in contrast to the incredibly choppy scrolling on the CPC (and MSX, ZX). Note though that, the MSX version is good too.
Sound here is one of its main advantages as it offers an awesome main menu and in-game tune, taken from the original (and also found on the Amiga versions) but no SFX. Note that the sound is poor on CPC series, being almost soundless, while the MSX version offers an in-game tune.
 
Screenshots
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Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
MSX
Amstrad CPC
Commodore C64
 
 
Hardware information

Commodore 64/128/Plus4

Commodore 64/128/Plus4CPU: C64 MOS Technology 6510 1.02MHz (NTSC version), 0.985MHz (PAL version) / C128-D MOS 8502 2MHz, Zilog Z80A 4MHz
MEMORY: 64 KB or 128 KB RAM Expandable to 320-640 KB / 20KB ROM
GRAPHICS: VIC II 16 colors, 320x200 (2 unique colors in each 8x8 pixel block), 160x200 (3 unique colors + 1 common color in each 4x8 block), 8 hardware sprites, Smooth scrolling
SOUND: MOS Technology 6581/8580 SID, 3-channel synthesizer with programmable ADSR envelope, 8 octaves
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The Commodore 64/128/Plus4 (default) color palette
VIC20: 16-colors YPbPr palette (16 on screen)
C64/128: 16-colors YPbPr palette (16 on screen)
C-16,Plus/4: 121-colors YPbPr palette (16 on screen)
 
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