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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariXE

International Karate +

International Karate +
GenreFighting
Developer / PublisherSystem 3
Released1987
Media1 x tape
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
International Karate + (aka IK+) was a karate fighting game produced by System 3, back in the 1987, for the three 8bit home-computers, Commodore 64, Amstrad CPC and Spectrum ZX. In 1988 it was converted for the Atari ST and Amiga (1 Disk 3.5").
 
Review
International Karate +Story: An excellent title, in which, three Karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The game can be played by one or two human players, at least one fighter is always controlled by the computer.

Gameplay: To be honest this is a tough game. It's easy in the first two-three rounds (each round is separated in two fighting events between the three fighters). When passing a fighting round a new karate belt is being given (I only managed to gain the fourth - purple - after playing 100 times or so back to 80s either on 8bits or16bits version!). Between the rounds there is always a bonus round, as previously mentioned.
Note that the 8bit Atari version was never released officially and this version is an unfinished port from the C64.

Graphics/Sound: The Atari 8bit version (XL/XE) is a direct port form the Commodore 64 version and offers superb graphics and sound! Backgrounds are cute, although having a single scene (a sunset over the sea etc) with occasionally some animated happenings (birds flying, a Pac-Man would appear, a spider would descend etc) exactly as found on the original version. This port looks more like a 16bit version here (much like the C64 version)!
Sound is great and resembles the C64 version too. The in-game music is great while the sound effects here are digitized sounds of karate-style fighting (kicking, punching, screaming etc)!
 
Screenshots
  • International Karate +
  • International Karate +
  • International Karate +
  • International Karate +
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Atari Atari XE/XL
 
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
read more...
The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
 
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