Atari Atari XE/XL games list! 
 
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariXE

Draconus

Draconus
GenreAction Adventure
Developer / PublisherFirst Star Software
Released1988
Media1 x tape
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byndial
Draconus is a great arcade action game developed by Cognito in 1988 and released Atari 8-bit, C64, ZX Spectrum only!
 
Review
DraconusYou control Frognum, whose task is to reclaim his kingdom from the Tyrant beast. Find the four special abilities in order metamorphose into your waterborne Draconewt and face the evil! You'll encounter bats, balls or giant rats which general follow fixed paths but may also swarm and chase you! There are two primary weapons at your disposal to eliminate these enemies; you may punch and claw them, or you may incinerate them with your fire breath. Fire breathing is limited but may be replenished once in a while by collecting items. The atmosphere is at times truly adrenalin-pumping with the repeated shock factor of reaching a new screen that was teeming with large monsters and swirling, squidgy pulsating blobs. Note that, enemy contact reduces your life energy which may also be refilled by collectible symbols. On loss of all life energy Frognum loses one life and restarts from the last Record slab. The action is great I believe, and this happens to be one of the best arcade games released on the 8 bit computer, followed but its sequel Dragonus 2!

The graphics are great on the 8bit Atari, having detail using different color palette in each screen (though the background color remains black...). The graphics are almost identical to the Commodore 64 version too. The sprites animation is a bit bulky, but can be easily adapted. Now as far as the sound, this games features one of the most memorable tunes for me really! Note that it's music has been remixed a lot by many people. But although I liked it a lot on my 8bit Atari (65XE), I was amazed by the C64 version (well, I'm a great fan of SID chip). The games does not have any sfx, but only this awesome game tune.
 
Screenshots
  • Draconus
  • Draconus
  • Draconus
  • Draconus
  • Draconus
  • Draconus
  • Draconus
  • Draconus
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Hardware information

Atari XL/XE

Atari XL/XECPU: MOS Technology 6502C (1.79MHz for NTSC / 1.77MHz for PAL)
MEMORY: 16Kb, 64Kb to 128Kb RAM (600XL, 65XE/1200XL/800XL, 130XE respectively), 16-32Kb ROM
GRAPHICS: Upto 16 colors on screen at 160x192 or 2 colors at 384x240 (overscan) from an 128 to 256 color palette (the last available only on GTIA chip found in later than the old 400/800 models).
SOUND: (POKEY custom chip) sound generator of 4 voices, 3.5 octaves, capable for polyphonic music and sound effects.
read more...
The Atari XL/XE (default) color palette
256-color palette with 16 on-screen (for GTIA chip based models)
 
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