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Batman The Movie - Commodore64
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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
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Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
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Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
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Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
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Pang - GX4000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
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Metroid Prime 2 - GameCube
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Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariSTE

Stardust

Stardust
GenreShoot em Up
Developer / PublisherBloodhouse Ltd
Released1995
Media3 x disk
Rating
Graphics:
Sound:
Gameplay:
Reviewed byP.Dial
Stardust is an arcade shoot em up game based on the Asteroids games. It was developed by Bloodhouse for the STE and Amiga (OCS) computers back in 1995. The Atari STE version comes in three discs.
 
Review
StardustStory/Gameplay: You control a spaceship (view from above) and you must destroy all the meteorites and other space objects that move around you. You use your laser guns and collision shields to accomplish each level. Each world is divided into 6 levels with different difficulty grades. At the end, you must confront a big mothership in order to fly to the next world. When travelling to the next world, the camera perspective changes and it takes you to a 3D-style shooter (you see the enemies coming from the background like in Space Harrier). The gameplay is very addictive, even if you are not a fan of the Asteroids series, since Stardust takes the series to a higher level. You must collect bonuses by shooting the enemies which will help you upgrade your weapons, gain energy and refuel your shields.

Graphics/Sound: This game is very impressive, from the great introduction that looks like a Star Wars intro to the in-game action. The sprite animation is perfect and the graphics feature a great variety of metalic colors. The sprites (from ships to moving rock pieces) are all pre-rendered and they move smoothly around you. Although the STE version uses up to 16 colors on screen, graphics here look superb and quite close to the Amiga version!
The sound features sampled in-game techno music (quite rare for the Atari ST computers) and sampled stereo FX (lasers, explosions, robotic voice that announces bonuses and more). The STE version is almost identical to the Amiga and it takes your Atari to its hardware limits.
 
Screenshots
  • Stardust
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



16 colors
Atari STE



32 colors
Commodore Amiga OCS/ECS
 
Hardware information

Atari STE

Atari STECPU: Motorola 68000 16/32bit @ 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512 (520STE) -1024KB (1040STE) upgradable up to 4 MB / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 12-bit RGB palette (4096 colors) supporting resolutions of 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). Also features BLiTTER chip for copy/fill/clear large data blocks in memory (fill rate 4 MB/s) and Hardware-support for horizontal and vertical fine scrolling and split screen.
SOUND: DMA sound chip with 2-channels stereo 8-bit PCM sound at 6.25/12.5/25/50 kHz, MIDI in/out
read more...
The Atari STE (default) color palette
12bit RGB 4096-colors palette
(16 on-screen and up to 4096 in static image)
 
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