Atari ST games list! 
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8bit Computers: 383
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16bit Consoles: 77
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Digital Expo 2018
Game info

Jim Power

Jim Power
GenrePlatform Shooter
Developer / PublisherLoriciel / Digital Concept
Media2 x disk
Reviewed byP.Dial
Jim Power: In Mutant Planet is one of the latest games for the 16bits era, offering great visuals and sound! The Amiga and ST versions were developed in 1992, and a few months later, ported to the <a href='' class=' tableData'>Ninstendo SNES</a> and MS-DOS as �Jim Power: In Lost Dimensions 3D� which offered more advanced visuals with 3D effect and few different stages. Note that the game was also released for the 8bit <a href=' CPC' class=' tableData'>Amstrad CPC</a>.
Jim PowerMuch like the Turrican series, Jim Power is a prime example of a platform shoot em up story which rarely fails to offer to the player great time of action with stunning visuals and sound! Sometime in the future, you play the part of a secret detective (and �sharp shooter) from the Special Warfare Unit running in a mission on rescuing Presidents� daughter, kidnapped by an evil creature named Vulkhor in a beautiful but not so friendly planet named Mutant� The aim of its level is to advance to the far right (end of the level) before the clock reaches the end, talking out the hoards of many different kind of mutant creatures (such as zombies, wild beasts and other human-like wander around), as well as negotiating with various pitfalls, traps, moving platforms, hidden spikes and moving obstacles! Not an easy trip, isn�t ?
Be noted that, the game does not offer an energy bar rather just a few lives, whilst any contact (or fall) with ANY of the above will result to instantaneous death which will take you also, a few meters back!
Your weaponry though is good. You�ve got a rapid fire weapon as well as smart bombs. You hand-weapon can be easily upgraded by collecting relevant bonuses left from your dead enemies. You may also find and collect extra time bonuses in order to extend your ... tour, avoiding sudden death this way.
Two of the total five levels offer pure shoot em up gameplay (no platforming here). These are level two and four in which Jim is equipped with a jet pack, and shoots everything that comes to his way, in horizontal style gameplay. Oh, at the end of each level, Jim has to wear his jet pack and defeat gigantic Bosses!
Note that, the game also released for the Nintendo SNES and PC (MS-DOS) but with a different title �Jim Power: Lost Dimensions 3D� and having several differences (in graphics) and similarities (in gameplay and the presence of the first level).

Ok, I think the game was made to run on the Amiga computers only! The ST version, although good looking for a 16bit game, offers way fewer colors, much less background and foreground details compared to its rival Amiga. The game was originally based on the Amiga graphics hardware which used some amazing sprite tricks! That is, color sprites repeated across the screen for the background every 32 pixels. Thus backgrounds are actually hardware sprites repeats regularly, every 32 pixels! Since the ST series do not support hardware sprites, the game graphics are limited to its hardware. Frame-rate suffers a lot too, but again, if there was no Amiga release (!) of that game, I wouldn�t complain so�
Sound is based on the limited 3-channel chip music and the sound FX are basic, compared to the awesome digital stereo sound of Amiga version. Released in 1992, I would expect to use at least the extra hardware capabilities of the STE series, supporting hardware sprites, better color palette and DMA sound� but nothing happened�
But beyond that, the game could stand alone as a good game for the ST, if there wasn't an Amiga version.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

93 colors
Commodore Amiga OCS/ECS

24 colors
Atari ST
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
comment on 2012-03-16 14:08:22
16bitManiacJoin Date: 2012-03-16
This one showed Amiga's superiority in each and every aspect! Too bad for the ST though. It could do better I guess.
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