Much like the Turrican series, Jim Power is a prime example of a platform shoot em up story which rarely fails to offer to the player great time of action with stunning visuals and sound! Sometime in the future, you play the part of a secret detective (and �sharp shooter) from the Special Warfare Unit running in a mission on rescuing Presidents� daughter, kidnapped by an evil creature named Vulkhor in a beautiful but not so friendly planet named Mutant� The aim of its level is to advance to the far right (end of the level) before the clock reaches the end, talking out the hoards of many different kind of mutant creatures (such as zombies, wild beasts and other human-like wander around), as well as negotiating with various pitfalls, traps, moving platforms, hidden spikes and moving obstacles! Not an easy trip, isn�t ?
Be noted that, the game does not offer an energy bar rather just a few lives, whilst any contact (or fall) with ANY of the above will result to instantaneous death which will take you also, a few meters back!
Your weaponry though is good. You�ve got a rapid fire weapon as well as smart bombs. You hand-weapon can be easily upgraded by collecting relevant bonuses left from your dead enemies. You may also find and collect extra time bonuses in order to extend your ... tour, avoiding sudden death this way.
Two of the total five levels offer pure shoot em up gameplay (no platforming here). These are level two and four in which Jim is equipped with a jet pack, and shoots everything that comes to his way, in horizontal style gameplay. Oh, at the end of each level, Jim has to wear his jet pack and defeat gigantic Bosses!
Note that, the game also released for the Nintendo SNES and PC (MS-DOS) but with a different title �Jim Power: Lost Dimensions 3D� and having several differences (in graphics) and similarities (in gameplay and the presence of the first level).
Ok, I think the game was made to run on the Amiga computers only! The ST version, although good looking for a 16bit game, offers way fewer colors, much less background and foreground details compared to its rival Amiga. The game was originally based on the Amiga graphics hardware which used some amazing sprite tricks! That is, color sprites repeated across the screen for the background every 32 pixels. Thus backgrounds are actually hardware sprites repeats regularly, every 32 pixels! Since the ST series do not support hardware sprites, the game graphics are limited to its hardware. Frame-rate suffers a lot too, but again, if there was no Amiga release (!) of that game, I wouldn�t complain so�
Sound is based on the limited 3-channel chip music and the sound FX are basic, compared to the awesome digital stereo sound of Amiga version. Released in 1992, I would expect to use at least the extra hardware capabilities of the STE series, supporting hardware sprites, better color palette and DMA sound� but nothing happened�
But beyond that, the game could stand alone as a good game for the ST, if there wasn't an Amiga version.