Wrath of The Demon is a great action adventure game and technically one of the most accomplished and polished action adventure games written for the Amiga and Atari ST! The game is made up of a series of scenes each of which contains some sort of task to be completed and, while they are not outstandingly original, they are sufficiently varied to prevent any boredom setting in. The game was also released for the MS-DOS based computers and the 8bit Commodore 64. The Atari ST version comes in 4 disks and developed by Cybercube (the Amiga and MS-DOS versions developed by Abstrax).
Story/Gameplay: After the fantastic intro of the game, the story begins in a fantasy world where a bad magician Anthrax summons a Demon in order to take over everything. The Demon calls all his evil powers and hordes of strong creatures. Kingdom's Princess is lost and the King fears that the Demon took her away. You are the only one who can help find the Demon, destroy him, bring the Princess back and put an end to Anthrax's plans. The way is extremely difficult though. You face traps, flying creatures, giants and finally the Demon himself. This game is one of the hardest ever made and one of the graphically advanced for the Amiga, ST and PC (DOS). All controls are responsive and the game tasks are entertaining and I must admit that, this is a very playable title for the Atari ST computers!
Graphics/Sound: The Atari ST version followed the Amiga one year later along with PC (DOS) version. This version shows that people from Readysoft managed what the Psygnosis people should have done in Shadow Of The Beast series for the Atari ST. I mean, from the very start to the end you will be astonished by the beautiful graphics, bright colors, parallax scrolling and the variety of them. The ST version runs at 320x200 pixels with (tricky) 50+ colors on screen! Scrolling can get jerky sometimes but we forgive the ST since it didn't have a Blitter chip to the early STFM versions, so the frame-rate is at 16,6 fps only at times. Sonically (in main levels where you run) the ST uses chip sound FX and music but it's very well composed by David Whittaker. In some levels with big bosses, you listen to chip music and digitized SFX while in others you have fully sampled music and digitized SFX (Amiga-like)!
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).