Atari ST games list! 
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Handheld: 57
16/32bit Computers: 666
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 76
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Retro Partners!

Game info

Batman The Movie

Batman The Movie
GenreAction Adventure
Developer / PublisherOcean
Media2 x disk
Reviewed byndial
Batman The Movie storyline is mainly based on the 1989 block-buster, and offered five different gameplay-style stages with impressive visuals and sound. It was ranked as one of the best movie tie-ins computer games back in the early 90's, and released on several home platforms such as the Commodore Amiga, Atari ST, PC (DOS), Amstrad CPC, Commodore 64, ZX Spectrum by Ocean Software.
Batman The MovieBatman must save Gotham City from The Joker. There are five levels in total. The game starts in the Axis Chemicals, were Mr Jack Napier became the monster he is the Joker, and includes all sorts of toxic substances are leaking from pipes and dangerous gasses being exuded into the air. This stage is a classic platform style gameplay. The Joker's men are everywhere and Batman needs to be nible to avoid them. His is using Bat-rope to climb higher or swing over gaps and his Batarags to take down the enemies (who will shoot and drop bombs at him in frenzy). After defeating Napier, you must jump into the Batmobile, in which the real thrill begins, and the aim of this stage is to sort out the Joker's van which is speeding through the streets of Gotham City. You need to avoid all of the other cars but you also have to turn corners at breakneck speed by firing a grappling hook to catch onto a nearby lamp post (you only have three choices, and if you miss you run into a police road block). Ocean have correctly given this most attention. It plays like an ordinary - high quality - racer.
Next is the Batcave stage, where you have to select three different increments of the lethal Smilex toxin, guessing the correct combination (by the simple method of elimination) so you can hand over the Smilex formula to the police.
In the next level you control the Batwing and you swoop low over the carnival taking out the balloons filled with nerve gas (Smilex) that Joker is using to hold Gotham City to ransom.
Finally the Cathedral stage which plays same as the Chemical Axis, in which defeating the maze of the cathedral finally puts you face to face with your arch enemy, the Joker.

The Atari ST version offers identical graphics detail and number of colors with the Amiga version (the MS-DOS version running on VGA mode uses only 16!). Note that the ST version runs smoother here when compared to the PC version, but quite slower when compared to the Amiga. The backgrounds are very well drawn and detailed when in 2D, but the driving sequences are impressive and nothing short of superb.
Apart from the graphics, the in-game music and sound effects on the ST version are good (you can choose either SFX or music), though I was expecting at least some digitized sound effects (found only in the Amiga version) while the PC (MS-DOS) version is poor and limited to speaker beeping.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Some videos belong to (indicated); others not
Comparable platforms

28 colors
Commodore Amiga OCS/ECS

27 colors
Atari ST

16 colors
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
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