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|Developer / Publisher||Ubi Soft|
|Media||1 x |
|Dracula is in trouble (this time) and must defend his precious...(dead) existence. Night Hunter is an action adventure from Ubi Soft, originally created for the Atari ST computers in 1989 and released later on Amiga, Amstrad CPC, ZX Spectrum and PC (MS-DOS).|
| Night Hunter is the adventure of a Dracula being hunted by Von Helsing, a gallant vampire hunter. The game offers ten (10) levels of gameplay in which you must collect five keys and three parchments in order to proceed between all levels. Dracula finds himself against other creatures of the night though, including... humans. You start from a castle were you need to feed by biting humans to their necks and drinking their blood in order to replenish your blood supply. The game objective is made up of different levels, each one including 20 panels. To go from one level to another, Dracula must collect 8 objects and find a magic door (a blue or red door). The 8 objects are made up of 1 scroll, 1 red bottle, 1 cross, and 5 keys. Each key enables you to open a door that leads you to other panels of the level. Each time Dracula has gone through 5 levels (when you reach a town), he has to collect these 8 objects and find the medallion in order to pass to the next level. Once the medallion is found, you pass directly to the next level. You are not obliged to go through one of the doors as in proceeding levels. |
The enemies vary from armed humans (with arrows, axes, wooden stakes etc), rats to even walking skeletons, flying witches and... priests throwing holy water! You will encounter even policemen armed with silver bullets! You also have the ability to metamorphose into a werewolf, which allows you to jump over traps in the floor and on platforms, and a vampire bat, which allows you to fly over water and reach other areas of the level quickly. This game is a very good action adventure with the signature of Ubi Soft.
The graphics are beautiful, the sprites are funny and the animation is swift. There are several details on each level varying from indoor castle graphics (with i.e. coffins and candles scattered everywhere in there brrrrr!) to outdoor landscapes, city blocks and so on. Technically, the Amiga version offers a few more colors on screen when compared to the ST version, but still, the two 16bit versions look equally good. Technically, the Atari ST version offers a few less colors on screen when compared to the Amiga version, but still, the two 16bit versions look equally good.
The sound is limited using only sound FX with no in-game music, but they are sampled and add to the atmosphere. As the game loads, a digitized thriller music (loop) opens the game. The ST version was one of the best action games created for the 16bits.
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.|
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
|9-bit RGB 512-color palette |
(16 on-screen and up to 512 in static image)
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