The hero of Another World is a young professor named Lester. After an experiment went bad Lester wakes up and finds himself captured on an alien-like 3D world inhabited by monsters and other alien and humanoid species. Lester must survive and, to do that, he must fight with his bare hands or with a gun he finds on the way. During the game, a mysterious person offers some help. And Lester must take it. In this game, each enemy uses his/her own strategy and needs specific movements to be confronted. In addition, there are several puzzles that need to be solved in order to go on with the story. The bad news is that once you die you must start the whole level from the beginning. Too cruel I guess for the average player.
Extremely short play length and the trial and error gameplay will not be tolerated by all. Frustratingly linear, with some unfairly difficult jumps and shoot-outs. But other than its difficulty, the game is a must seen!
From the very beginning, one of the most beautiful games ever created during the 90s for the 16bits genre opens before your eyes. It features a very nice intro scene in 3D which shows how Lester wakes up and finds himself trapped. In-game, Delphine used vector technology for the graphics, creating a pseudo-3D environment mostly based on blue. Sprites move awesomely although the whole actions looks rather slow.
The sound is fully digitized with an abundance of great sound FX. The cut-scenes are fully animated and in real time. Another World is one of the few Atari ST games that are technically identical to the Amiga ones and it is among the best games I ever played on my Atari ST.