|Play old-school now!|
|Developer / Publisher||Delphine Software|
|Media||3 x |
|Back in 1990 the new Stealth fighter was the most sophisticated aircraft in aviation history. Invisible to Radar, able to fly low and fast, and possessing state of the art weapons and avionics, it's the pride of the US Air force. Unfortunately for the Americans, it has been stolen! Operation Stealth takes you into this quest of searching for the stolen tech, offering pretty good graphics and a great storyline. The game was released for the Commodore Amiga, Atari ST/E and PC.|
|The CIA called in to hunt for the missing aircraft, and they in turn, call in their top undercover agent, John Glames. Using his skill, ingenuity, and an array of gadgets, Glames start his journey in the exotic South American state of Santa Paragua, where the ruling Military Dictator (who's in the top CIA's suspect list), in the search for the stealth. He is in a hurry though, as the KGB has also heard about the disappearance, and their agents are hot on the trail!|
Operation Stealth has all the addiction of an interactive adventure, and is totally mouse-driven, making it instantly playable. You move Glames around exotic locations, pick up, examine, and use objects and generally interact with the scenery and any characters you meet, all with the click of a mouse button.
Although, the better you get, the harder the puzzles are to crack. Places may seem normal and bare of information but examine all, and you may discover the strangest of things in the strangest of places! Glames must solve many puzzles as he starts to unravel the story - breaking into safes and blowing things up, for instance, but there are also less obvious things that must be done in order to complete your mission (i.e. buying a carnation from a florist, or changing money at the bank and many seemingly trivial things that are actually of vital importance).The game offers a few arcade sequences too!
Operation Stealth offers a totally engrossing story and once you begin to play it, it is doubtful that you will stop until you have completed it! A brilliant game, and Delphine's probably the best!
The overall presentation is a nice to look at, although running in 16 colors on screen. The graphics are well presented and the exotic scenery gives the game the feel of a James Bond story. Graphics and animations are well designed and presented, and the overall playability of the game makes for an engrossing and addictive game. Note that graphics quality here is identical to the Amiga version. The lengthy intro sequence give the game a movie-style opening and set the scene for that adventure. A good looking interactive adventure with some neat touches of animation such as the greasy looking airport officials and the way in which the hero purposefully strides from one scene to another.
The sound is nothing incredible, with pretty basic sound effects (sampled for the Amiga version) and a few tunes accompanying certain scenes, although the title music is quite groovy.
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.|
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
|9-bit RGB 512-color palette |
(16 on-screen and up to 512 in static image)
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