Eclipses' developers have put their talents to work once more in order to make another shoot em up masterpiece, the successor of Wing of Death shoot em up! Lethal Xcess offered all the standard shoot em up features along with the ability for two-player mode adding more depth. Released only on Commodore Amiga and Atari ST/STE (Dual-Format, same disk runs on Amiga and ST/STE).
Lethal Xcess is an old-fashioned shooter. All the standard shoot em up features are include, much like its predecessor, and the two player mode adds a little more depth. You begin your flying-shooting voyage with (triangular!) simple laser cannons which can be powered up or exchanged for other as long as you shoot down enemy species, leaving you those candies! All in all there seven upgrades, all introduced by a digitized voice (i.e. "Drone", "Wiper" etc). The game is not an easy ride, and much like its predecessor, the incoming buddies are thick and fast. In fact most of the time the play area gets full of enemy bullets (eeehm laser staff etc) making you zigzagging all the time! Throughout the five (total) stages, the number of enemy sprites increase (!) whilst towards the end of each level there is always something BIG waiting for you... A good strategy is to try and pick one weapon and stick with it, since the more powerful, the more effective especially on the end-level boss. Much like its predecessor, Lethal Xcess was a very good - not great - effort in the field of shoot em ups back to the days.
Ok the ST version offers good graphics (similar to the Amiga and the enhanced STE versions) without being absolutely exceptional. It is colorful using up to 30 screen colors using interrupts (same technique found for the STE version), nicely detailed screens and sprites while the game runs smooth. Using special sync-scrolling technique developed by Eclipse Software teams, nobody would have expected that the Atari ST was capable of doing a scrolling around 50 FPS game (also found in Wings of Death title). Sprites move quite fast here without the need of a Blitter chip (note that the STE and Amiga chipsets support Blitter and thus sprites move smoother when too many sprites occupy the screen). Soundwise, the ST version (and STE, Amiga) is awesome, and continues to impress much like the previous game, offering a variety of nice tunes written by Jochen Hippel along with plenty of sampled SFX although not in stereo (only found on STE and Amiga versions).
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).