Leander was an Action Adventure game produced by Psygnosis back in 1991 for the Amiga (OCS). Six months later it was converted for the Atari ST. The game uses the extra memory (if installed), when detected. Note that it was also released in 1992 for the Sega Megadrive/Genesis console but with the name Galahad and published by Electronic.
Leander, a young warrior, sets off to save princess Lucanna from the evil hands of Lord Thanatos. His quest is very hard, because he will have to avoid traps, kill more than 100 types of enemies and finally confront Thanatos himself. Well it is not quite as simple as that. The levels are not linear; they go in all 8 directions and need a lot of exploration and mapping before they can be conquered with ease on a regular basis. Numerous assorted creatures are populating each level, from elves to dragons to huge spiders etc! Fortunately Leander has his sword which can be upgraded too by entering loads of chests and trunks littered around and find gold in order to be used for upgrades such as armor improvements (and energy) in certain shops. Leander was definitely a serious arcade adventure, action-platform game, quite gorgeous to look at, and treat for the ears.
The ST version is much inferior to the Amiga, since the game was produced to use Amiga's Custom Chips. Nevertheless, the ST game could stand as a good game for Atari. The graphics are ok with 16 colors on-screen. Unfortunately there is no background but black screen instead. Sprites, foreground and items have fewer colors than the original and when the screen is populated, you will encounter some slowdowns. Powering-up the hero is vital in order to survive. Game's sound consisted of Sound FX only (no in-game music). Leander's ST conversion by W.J.S., though cannot be compared to the Amiga version, is a fine game.
In-game music sample:
Some videos belong to retroshowcase.com (indicated); others not
CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).