Atari ST games list! 
 
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Handheld: 57
16/32bit Computers: 611
8bit Computers: 382
8bit Consoles: 41
16bit Consoles: 76
32/64bit Consoles: 98
128bit Consoles: 24
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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AtariST

Robocod

Robocod
GenreArcade Platform
Developer / PublisherMillennium Interactive
Released1991
Media1 x disk
Rating
Graphics:
Sound:
Gameplay:
Good
Reviewed byndial
Robocod (or as fully titled, James Pond II: Codename RoboCod), is the sequel to James Pond game, now with enhanced visuals and greater fun! One of the best platformers of its kind initially released on Amiga, ST/STE (in 1991) and later on a variety of platforms, including the Commodore 64, PC (1993), Sega Game Gear (1993), Sega Mega Drive/Genesis (1991), Sega Master System (1993), Nintendo SNES, Nintendo GBA, PlayStation and more!
 
Review
Robocod It's nearly two years since its predecessor "James Pond" first arrived (back in 1990) initially on the Amiga computers, scoring a massive 9 out of 10 in all major video-game magazines of the time. The story begins with Dr Maybe (!) who's holding a toy factory to ransom in the North Pole (Santa's toy-factory actually), intent on causing a present-less Christmas for everyone! The nasty piece of work has been manufacturing a range of lethal playthings in an attempt to take his revenge from the previous game story. He'll succeed too, unless James (our little fish-Bond hero) steps in!
Equipped with a high-tech robot suit, it enables him to expand his torso to preposterous lengths of height! This comes in extremely handy during gameplay as very often you have to reach ledges and grip on with your ... fishy fingers!
Find loads of power-ups too. Hostile creatures lurk in these levels, and they come in many forms. There are no weapons in the game, so James must jump on them to defeat them. The whole action takes place in rooms fully decorated with huge toys, candies etc. Ok, the action is stereotypical platform mayhem and basically you've got to run, jump, squash, stretch (!) and generally splash your fins around, defeating baddies and killing massive mothers every two stages or so, in a joyful and way colorful wrap!

The graphics are pretty good here, colorful and the action is fast although there a major frame-rate problems here (some found on the enhanced STE version too despite the use of the Blitter chip). The game visuals are comparable to the Amiga (OCS) and PC versions though there are some background details missing in all stages. The ST version offers up to 22 colors on screen while the STE version uses up to 30 colors (surely more shades at the backdrops coloring). Note that the STE version runs a bit smoother (Blitter chip).
Sound is good, offering all of the original (Amiga) tunes during gameplay though no sounds FX.
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



55 colors
PC MS-DOS



49 colors
Commodore Amiga OCS/ECS



21 colors
Atari ST



27 colors
Atari STE
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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