This arcade platform was well known from the arcade coin-op machines which consists of 50 levels in total in which you must destroy the balloons that bounce around the playfield. Developed by Mitchell Corp and published by Ocean, Pang was converted in 1990 for the ST, Amiga (OCS), Amstrad CPC, Amstrad CPC+, Spectrum ZX, Commodore 64. The Atari ST version comes in one disc.
In this game, you play either alone or in Two Players mode with a friend. You travel across the world and you main cause is to shoot and vanish them from the screen all bouncing bubbles before they come falling down on top of your helpless sprite. Your main weapon is a wire shooter which can be upgraded through various bonuses. You may also use a laser gun (as a bonus) to burst bubbles. Other bonuses are the time freezer clock, the shield, double wire and more. You can run along the horizontal platforms and up or down any ladders that may be nearby. Sometimes you see some cute foes like owls or lobsters passing through your screen and you must shoot them. Gameplay is fantastic and addictive, especially when you play along with a friend. Note also that the game is set against clock, and as you progress the time limit...decreases! There are 50 levels in total, most of which feature famous pieces of scenery from different countries (such as Athenian Acropolis, Statue of Liberty, Mount Kilimanjaro etc). Pang is one of the best arcade platforms conversions ever made on the 8 and 16 bits.
Technically the ST version (along with the Amiga) is almost the same as the original coin-op although it uses fewer colors on screen. Characters and graphics are colorful and cute while it offers colorful backdrops that are well drawn and add to the game's cute appeal. Sprites move fast too which makes the game very playable although its difficulty (i.e. when too many platforms appear on screen and thus, hrd to avoid bubbles) Soundwise, the in-game tunes are nice and close to the original while the pop sounds as the bubbles burst nearby are rather annoying after a while.
In-game music sample:
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CPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus. MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images. SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).