One of the best puzzle computer games ever developed and considered to be one of the most widely-ported video games of all time. Initially released on Amiga computers and later ported to the Atari ST , PC (MS-DOS), Apple Mac and all major 8bit home-computers and 8/16bit video-game consoles. There are several sequels of the game released up to 2000!
Story/Gameplay: The popularity of the game on the Amiga (initially released) led to its rapid porting to many other platforms: Panasonic 3DO, Acorn Archimedes, Amstrad CPC, Apple IIGS, Macintosh, Atari Lynx, ST, Commodore 64, Amiga CD32 Amiga CDTV, MS-DOS, Nintendo's NES, SNES, Game Boy, Game Boy Color, SAM Coupe, Sega Game Gear, Sega Master System, Sega Megadrive (Genesis), Sinclair ZX Spectrum! Is considered to be one of the most widely-ported video games of all time. The game is divided into a number of levels featuring both destructible landscape elements such as rocks, indestructible sections such as steel plates, and numerous obstacles including chasms, high walls, large drops, pools of water or lava, and several traps. Each level also includes one or more entrance points and one or more exits. The goal is to guide a certain percentage of the little blue-shirted fellas, from the entrance to the exit by clearing or creating a safe passage through the landscape for the lemmings to use. Each lemming will walk in one direction ignoring any other lemming in its way unless assigned a special task (available in the bar at the bottom section of the screen) to help making a path to the desired destination. Those tasks mainly involve: Climbing, Blocking, Manufacturing, Punching, Digging, Mining and the most impressive and Blasting etc! Those skills are available according to the level design (not all of them always available). Note that, the little green-haired fellas will die if they fall from a great height, fall into water or lava or off the map, or get caught in a trap; they also die after being assigned the blasting/bomber skill. So when i.e. falling from a great height, be fast and assign to them an umbrella skill to each one (such a skill will be available according to the level design)!
Graphics/Sound: The CPC version offer nice and colorful graphics with great animation of the tiny lemmings. The level design turns to be close to the 16bits and Sam Coupe, up to a point of course! Graphically the best 8bit version is by far on the Sam Coupe due to its advanced hardware (well a CPC+ version was missing here!). Most of the original (Amiga) level details are depicted here. The sound is pretty good too, featuring cute in-game tunes and some nice SFX. Overall an excellent puzzle game that will keep you interested even now!
CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.