Arkanoid - Revenge of Doh (or Arkanoid 2) is a legendary 1987 breakout arcade game released by Taito and converted to several home computers in 1988. Is the sequel to Arkanoid game. This is the definitive bat and ball game. A real classic much like its predecessor!
Mysterious enemy known as DOH (from the first part) has returned to seek vengeance on the Vaus space vessel. You must once again take control of the Vaus (paddle) and overcome many challenges in order to destroy DOH once and for all. Revenge of Doh sees the player battle through 34 rounds, taken from a grand total of 64. There is a little deviation from the original Arkanoid, and that is the power ups. By knocking out certain bricks, capsules drop down. These do all sorts when you catch them, from making your bat bigger to running a multi-ball sequence. To add a bit of spice there are also some little space invaders to hinder your progress. These tend to deflect balls and send them in a totally different direction. Arkanoid 2 is the definitive bat and ball game.
The Amstrad CPC conversion offers some good (and very colorful) visuals here. The details are wonderful, with nice and bright colors much like the arcades version. Paddle and rest of the sprites move fast and quite smooth unless too many of them occupy the screen (as expected). Still though, no problem with playability here. Sound is great, offering a few nicely composed sort tunes in the main menu and at the beginning of the stages. Sound effects are nice to hear too.
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CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.