Turrican II: The Final Fight was released in 1991 for the Amiga and Atari ST and was the sequel to the original Turrican side-scrolling action shooter game that enjoyed great success back in 1990 due to its extreme popularity as a state of-the-art shooter! The game was later release on PC (MS-DOS) two years later in 1993 as well as on the 8bit home-computers such as Amstrad CPC, C64, Sinclair ZX. There were also ports for the 16bit game consoles
Nintendo SNES (as Super Turrican), SEGA Megadrive/Genesis (as Universal Soldier) having though a few difference in level design.
The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. The game originally released on Amiga and ST, as a sequel of Turrican 1, featuring highly improved graphics and a stunning soundtrack by Chris Hulsbeck. Turrican 2 (and its predecessor too) is damn fine as an action game can possibly be, but the reason it will remain forever in game s history is because of its awesome music score. Unlike other games of its type, Turrican II contains three levels of horizontal shooter action in the spirit of R-Type. The first one in the rock desert is pretty colorful with parallax rainbow background and happy music, while the following worlds get darker and darker.
A good work on the Amstrad CPC version was done, having colorful graphics (for the CPC standards) and good in game sound effects (no music though). In comparison with the C64/128 version, the graphics where quite close, with the CPC version having more bright colors (but this was due its better color), whilst the C64/128 version had better scrolling and of course much better sound effects (due to the awesome sound chip of the Commodore machine). Note that the C64 version has the original intro of the game story, missing on the CPC. As far as the sound, the CPC version offered in the main-menu, the original tune found on stage 1 at the 16bit versions, whilst the in-game action uses sounds FX only.
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CPU: ZiLOG Z80 4MHZ MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards) GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.