Amstrad CPC games list! 
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16bit Consoles: 77
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info

Jim Power

Jim Power
GenreAction Adventure
Developer / PublisherLoriciel / Digital Concept
Media1 x tape
Reviewed byndial
Jim Power: In Mutant Planet (reviewed here) was one of the latest games for the 16bits era, offering great visuals and sound! The Amiga and Atari ST versions were developed on 1992, and a few months later, ported to the Nintendo SNES and PC (MS-DOS) as Jim Power: In Lost Dimensions 3D which offered more advanced visuals with 3D effect and few different stages. Note that the game was also released for the 8bit Amstrad CPC.
Jim PowerMuch like the Turrican game series, Jim Power is a prime example of a platform shoot em up story which rarely fails to offer to the player great time of action with stunning visuals and sound!
Sometime in the future, you play the part of a secret detective (and sharp shooter) from the Special Warfare Unit running in a mission on rescuing Presidents daughter, kidnapped by an evil creature named Vulkhor in a beautiful but not so friendly planet named Mutant The aim of its level is to advance to the far right (end of the level) before the clock reaches the end, talking out the hoards of many different kind of mutant creatures (such as zombies, wild beasts and other human-like wander around), as well as negotiating with various pitfalls, traps, moving platforms, hidden spikes and moving obstacles! Not an easy trip, isnt?
Be noted that, the game does not offer an energy bar rather just a few lives, whilst any contact (or fall) with ANY of the above will result to instantaneous death which will take you also, a few meters back!
Your weaponry though is good. Youve got a rapid fire weapon as well as smart bombs. You hand-weapon can be easily upgraded by collecting relevant bonuses left from your dead enemies. You may also find and collect extra time bonuses in order to extend your ... tour, avoiding sudden death this way.
Two of the total five levels offer pure shoot em up gameplay (no platforming here). These are level two and four in which Jim is equipped with a jet pack, and shoots everything that comes to his way, in horizontal style gameplay. Note that at the end of each level, Jim has to wear his jet pack and defeat gigantic Bosses!

The CPC version offered good graphics with nice colors and good animation. I must admit that the artists made a good job here and I really liked the fact that some of the original (Amiga) details are found here.
Sound though is rather poor having an intro tune and just a few dull sound FX during gameplay (no music). I was expecting better from the CPC, which could do better on sound but probably insufficient RAM limited to this.
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Sound samples
Intro music:  In-game sound:
Gameplay sample
Some videos belong to (indicated); others not
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
comment on 2010-04-09 23:15:27
WonderboyJoin Date: 2009-09-12
You must be kidding me! Jim Power on CPC? Awesome dude, just awesome! Never had a clue about that release! Well done Amstrad!
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