Patrolman Murphy was the 32nd cop to be gunned down in Detroit since Security Concepts Inc. took control of the police department. It was the opportunity OCP had been waiting for...They took what was left of Murphy and turned him into a deadly killing machine with a reinforced titanium body, an erased memory and a programmed mind! However they could not completely wipe out the memory of his horrific ordeal and he sets out track down the gang responsible. Your mission is to save innocent people of Detroit from the evil plans of OCP. But nasties are not happy with it, so you must fight and make you way through. Enemies attacked on motorbikes, with chainsaws, shotguns and grenades individually or in groups (!) as soon as you pressed the fire button to start the game. Robocop has limited ammunitions supply though but could you can get extra munitions as you progress. There also some special bullet with enhanced features scattered around which will help you a lot.
The 8 bit formats differs from the arcade and 16bit versions in their levels, although the gameplay is largely the same.
Well, the graphics are nice on the CPC, are running on Mode 0 and having colorful and detailed backgrounds. Robocop and thugs are nicely detailed and well animated but the action is a bit slow since the game is using software scrolling rather than hardware (obviously lacking from the ZX and CPC systems). The Commodore 64 version though features nice smooth sprite animations and faster action than its counterparts due to its hardware sprite animation supported by its hardware.
The 128K version (CPC 6128 models) features a digitized voice of Robocop at the beginning of the play staying his prime directives: "Serve The Public Trust", "Protect the Innocent"! The in-game tune is pretty good too (inferior though to the C64 version) while there are no sound FX in all 8bit versions.