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16/32bit Computers: 668
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 105
128bit Consoles: 26
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Best on 8bit micro!
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
AmstradCPC

Commando

Commando

GenreShoot em Up
Developer / PublisherCapcom / Elite
Released1985
Media1 x tape
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Commando is a vertical-scrolling WWII run n' gun game released for the arcades in 1985 by Capcom and later ported by Elite Software LTD to multiple home computer formats such as the ZX Spectrum, Commodore 64, Amstrad CPC, MSX and the 16bits Atari ST and Amiga systems. There were also additional ports for some video game consoles such as the Atari 5200, Atari 7800, Nintendo NES etc. The game is exceptional for its gameplay, though it's a bit tough.
 
Review
CommandoSTORY / GAMEPLAY
You are Super Joe, a Special Forces member, dropped (from a helicopter) into a jungle aiming to rapidly eliminate a massive army of enemy soldiers. You are called to shoot your way through large numbers of military hordes and save the prisoners of war. Your mission is quite tough and the only you can trust is your machine gun and your (limited) hand grenades. The enemy soldiers are either wandering around shooting and throwing grenades at you or they hide in various spots, drive army vehicles towards you etc. So shoot, shoot and...shoot again and do not forget, by any means, to rescue the captured soldiers from the enemy!

GRAPHICS / SOUND
The game features nice visuals, without having to fill the screen with impressive details. The CPC version uses good colors (although this...mustard-colored ground looks pretty odd) and nicely detailed levels (including trees, lakes, bridges, vehicles, barracks etc). The sound on the CPC is very good, including a menu tune and an in-game tune, including a few sound FX (like gunfire). Note the funny sound (cartoonish) when you get killed!

COMPARISON
Compared to the other 8bit versions, the C64, ZX and BBC Micro I must say that the C64 version runs smoother in terms of gameplay and also the intro music on the 8bit Commodore is better (but of limited sound FX). The Sinclair ZX version is playable enough too (much like its competitors) and the 128k-based systems offer great sound including a nice in-game tune (better than the one found on the CPC!). I've spent many hours in playing this excellent title and I must admit that I'm still doing it!
 
Screenshots
  • Commando
  • Commando
  • Commando
  • Commando
  • Commando
  • Commando
  • Commando
  • Commando
  • Commando
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
Acorn BBC Micro
 
 
Hardware information

Amstrad CPC 464/664/6128

Amstrad CPC 464/664/6128CPU: ZiLOG Z80 4MHZ
MEMORY: 64 KB or 128 KB of RAM depending on the model (capable of being expanded to 512k using memory extension boards)
GRAPHICS: Motorola 6845 address generator, Mode 0: 160x200 / 16 colors, Mode 1: 320x200 / 4 colors, Mode 2: 640x200 / 2 colors, A colour palette of 27 colors was supported
SOUND: The CPC used the General Instrument AY-3-8912 sound chip, providing 3 channels Mono Sound (via internal speaker) but capable to offer Stereo Sound provided through a 3.5 mm headphones jack (with pretty impressive outcome!). Also, it is possible to play back digital sound samples at a resolution of approximately 5bit. This technique is very processor-intensive though.
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The Amstrad CPC 464/664/6128 (default) color palette
RGB 27-colors palette (16 on screen)
 
Comments
comment on 2019-05-02 08:36:55
alex76grJoin Date: 2017-03-19
Παλιό και αγαπημένο παιχνίδι. Θυμάμαι σε πίστα που είχε έναν διαγώνιο δρόμο, η ταχύτητα του παιχνιδιού έπεφτε στο μισό για κάποιον λόγο. Έχει πολύ ομαλό κάθετο scrolling, το βίντεο εδώ αδικεί το παιχνίδι.
 
 
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