|Play old-school now!|
|Genre||Shoot em Up|
|Developer / Publisher||Bloodhouse Ltd|
|Media||1 x |
|Super Stardust is an excellent-looking Asteroids based shoot em up, with some of the best graphics you ever likely to come across back to the days on a home-computer! This is not the sequel of the (also excellent-looking) Stardust title released for the Amiga 500 and Atari STE, but rather than the enhanced version of it, and that alone was just fine! The game was released only for the Amiga (AGA chipsets) and PC (MS-DOS). The best looking shoot em up ever released for the Amiga!|
Schaumund strikes back. One year has passed since the evil Professor Schaumund's troops were defeated and the Professor himself banished from the galaxy... Now the Professor has returned and is accompanied by the new, terrifying army of destruction! Determined to gain control of the galaxy, he is more than willing to sacrifice millions of innocent lives and re-kidnap the beautiful princess Voi Levi, not to mention getting even with the one that ruined his plans in the first place...You! The Professor is back in business...
Much like the original Stardust, you control a spaceship (view from above) and you must destroy all the meteorites and other space objects that move around you. The ship which, can be turned in 360 degrees on screen, move (via trusts) in every edge in order to avoid upcoming objects and enemies. You use your laser guns and collision shields to accomplish each level. The game offers five worlds and around 30 levels in total with different difficulty grades. At the end, you must confront a big mother-ship in order to fly to the next world. When travelling to the next world, the camera perspective changes and it takes you to a 3D-style shooter (you see the enemies coming from the background like in Space Harrier). Those stages are the warp tunnels which will bring you a hell of impressive graphics!
Gameplay is very addictive, even if you are not a fan of the Asteroids series, since Stardust takes the series to a higher level. You must collect bonuses by shooting the enemies which will help you upgrade your weapons, gain energy and refuel your shields. The time limit to clear some of the levels is set too strictly. Also swarms of metallic bugs (!) invade and follow you around the screen in maddening and frustrating fashion which make you wish you could just lose a life and have done with it.
The game looks very much the same with its predecessor in terms of gameplay and graphics (but using way more colors on screen and up to 256 due to the AGA chipset). Sprites are polished whilst backdrops are jaw-dropping! While the main graphics are amazing, you will go seriously nuts when you see the (new) and improved warp tunnel sequence. The warp tunnel sequences could be made into a game on its own rather than just a sub-section that links the five levels together! The tunnel sequences are much faster, smoother and with more ray-traced objects flying around when compared to the original title. The original Stardust has pushed the Amiga 500 (and STE) to its limits. Some people wouldn't or couldn't believe that the "Warp Tunnel" stage sequence was created on the Amiga 500!
Sound is great too offering several of stereo-sound techno-tunes! The game offers a plethora of hardcore breakbeats and some of the hardest and nastiest SFX along with high quality speech too!
|Some videos belong to retroshowcase.com (indicated); others not|
|CPU: Motorola 68EC020 14 MHz|
MEMORY: 2 MB, expandable to 10 MB max (2 MB Chip RAM + 8 MB Fast Ram)
GRAPHICS: AGA chipset, supports 24-bit color palette (16.8 Million colors) and 256 to 262,144 on-screen colors in HAM-8 mode. Resolutions supported: 320x256 to 1280x512i (PAL) and 640x480 (VGA)
SOUND: 4 channel 8 bit PCM, stereo output
|24-bit RGB 16.8 million-color palette|
(256 on-screen and up to 262,144 in static image - HAM8)
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