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Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
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Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
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Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
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Game info
Amiga

Jim Power

Jim Power
GenrePlatform Shooter
Developer / PublisherLoriciel / Digital Concept
Released1992
Media2 x disk
Rating
Graphics:
Sound:
Gameplay:
Excellent
Reviewed byP.Dial
Jim Power: In Mutant Planet (reviewed here) was one of the latest games for the 16bits era, offering great visuals and sound! The Amiga and ST versions were developed on 1992, and a few months later, ported to the Ninstendo SNES and MS-DOS as Jim Power: In Lost Dimensions 3D which offered more advanced visuals with 3D effect and few different stages. Note that the game was also released for the 8bit Amstrad CPC.
 
Review
Jim PowerMuch like the Turrican series, Jim Power is a prime example of a platform shoot em up story which rarely fails to offer to the player great time of action with stunning visuals and sound! Sometime in the future, you play the part of a secret detective (and sharp shooter) from the Special Warfare Unit running in a mission on rescuing Presidents daughter, kidnapped by an evil creature named Vulkhor in a beautiful but not so friendly planet named Mutant The aim of its level is to advance to the far right (end of the level) before the clock reaches the end, talking out the hoards of many different kind of mutant creatures (such as zombies, wild beasts and other human-like wander around), as well as negotiating with various pitfalls, traps, moving platforms, hidden spikes and moving obstacles! Not an easy trip, isnt ?
Be noted that, the game does not offer an energy bar rather just a few lives, whilst any contact (or fall) with ANY of the above will result to instantaneous death which will take you also, a few meters back!
Your weaponry though is good. Youve got a rapid fire weapon as well as smart bombs. You hand-weapon can be easily upgraded by collecting relevant bonuses left from your dead enemies. You may also find and collect extra time bonuses in order to extend your ... tour, avoiding sudden death this way.
Two of the total five levels offer pure shoot em up gameplay (no platforming here). These are level two and four in which Jim is equipped with a jet pack, and shoots everything that comes to his way, in horizontal style gameplay. Note that the end of each level, Jim has to wear his jet pack and defeat gigantic Bosses!
Note that, the game also released for the Nintendo SNES and PC (MS-DOS) but with a different title Jim Power: Lost Dimensions 3D and having several differences (in graphics) and similarities (in gameplay and the presence of the first level).

Ok, the things here are marvelous! The Amiga version offers 12 layers of parallax scrolling, using some amazing sprite tricks in order to display 90+ colors at once! That is, color sprites repeated across the screen for the background every 32 pixels. Thus backgrounds are actually hardware sprites repeats regularly, every 32 pixels! This is why, the Atari ST version fails to reproduce those amazing backdrops (no hardware sprite support). The visuals are just stunning whilst the game runs on smoothly at 50 frames per second! Ok, I must also admin though that the visual are too weighted sometimes, getting yourself hard to distinguish the enemy and their bullets! Other than that the game presentation is awesome!
Sound is awesome too, having digital in-game sound FX along with several great tunes (each level has its own tune!). There is also a wonderful theme at the main menu composed by Chris Hulsbeck (Turrican).
The Amiga version is way better when compared to the ST version (I would expect more from the ST though). Jim Power is one of the best late games for the Amiga, that pushed its hardware to the limits I believe!
 
Screenshots
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



93 colors
Commodore Amiga OCS/ECS



24 colors
Atari ST
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
comment on 2009-09-06 04:04:34
FreddyJoin Date: 2009-09-07
Excellent game! Great sound and awesome scrolling! Too much coloring though, as it get's on your nerves sometime!
 
comment on 2009-10-24 08:24:18
WonderboyJoin Date: 2009-09-12
Great action, wonderful graphics and sound.
 
 
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