Wrath of The Demon is a great action adventure game and technically one of the most accomplished and polished action adventure games written for the Amiga and ST! The game is made up of a series of scenes each of which contains some sort of task to be completed and, while they are not outstandingly original, they are sufficiently varied to prevent any boredom setting in. The game was also released for the MS-DOS based computers and the 8bit Commodore 64. The Amiga version comes in 4 disks.
Story/Gameplay: After the fantastic intro of the game, the story begins in a fantasy world where a bad magician Anthrax summons a Demon in order to take over everything. The Demon calls all his evil powers and hordes of strong creatures. Kingdom's Princess is lost and the King fears that the Demon took her away. You are the only one who can help find the Demon, destroy him, bring the Princess back and put an end to Anthrax's plans. The way is extremely difficult though. You face traps, flying creatures, giants and finally the Demon himself. This game is one of the hardest ever made and one of the graphically advanced for the Amiga, ST and PC (DOS). All controls are responsive and the game tasks are entertaining. Although one of the most difficult games, it's worth playing it! The game was also released for the 8bit Commodore 64.
Graphics/Sound: Readysoft has done a great job on the Amiga much like the well known Shadow of The Beast game released by Psygnosis. All screens are nicely detailed with several animated backdrops and offering several levels of smooth parallax-scrolling and loads of colors. Sprites are pretty nice in detail and very well animated (check i.e. the horse running in level one) and move fast on screen. Note that the MS-DOS and Atari ST versions are also good, especially the MS-DOS version which is similar to the Amiga version in terms of colors and details, rather than animation fluidness! The Amiga version runs way smoother compared to its counterparts. Sound is awesome here, featuring great tunes during gameplay and several quality digitized sound effects, again much like the SOTB. Not to mention the awesome introductory tune, along with the astonishing animated introduction of the game! Once again, the famous composer, David Whittaker, made a masterpiece here!
In-game music sample:
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CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs