Amiga 500 games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 666
8bit Computers: 383
8bit Consoles: 58
16bit Consoles: 76
32/64bit Consoles: 105
128bit Consoles: 26
OnLine members
Currently: 12
Total hits!
Flag Counter
Play old-school now!
Best on 8bit micro!
Batman The Movie - Commodore64
Shadow of the Beast - Commodore64
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Robocop II - AmstradCPCPlus
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Draconus - AtariXE
Best on 16bit micro!
Turrican 2 - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Apidya - Amiga
Leander - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Another World - AtariST
Flashback - Amiga
Toyota Celica GT Rally - Amiga
Toyota Celica GT Rally - AtariST
Wrath Of The Demon - AtariST
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Stardust - AtariSTE
Stardust - Amiga
Banshee - AmigaAGA
Flashback - Archimedes
Star Fighter 3000 - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Another World - Appleiigs
Turrican 2 - PC
Universe - Amiga
Turrican 3 - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Cannon Fodder - Archimedes
Dark Seed - PC
Pac-Mania - X68000
Best on 8bit consoles!
Chuck Rock II - MasterSystem
Robocop II - GX4000
Pang - GX4000
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Alien Soldier - Megadrive
Street Fighter 2 - pcengine
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Best on 128bit consoles!
God Of War - PS2
Resident Evil Zero - GameCube
Gran Turismo 4 - PS2
Black - xbox
Halo Combat Evolved - xbox
Star Fox Adventures - GameCube
SoulCalibur - Dreamcast
Under Defeat - Dreamcast
Soul Calibur 2 - GameCube
Metroid Prime 2 - GameCube
Best on handhelds!
Metroid Fusion - GBA
Raiden - Lynx
Robocod - GameGear
Retro Partners!

 
Game info
Amiga

Batman The Movie

Batman The Movie
GenreAction Adventure
Developer / PublisherOcean
Released1989
Media2 x disk
Rating
Graphics:
Sound:
Gameplay:
Mediocre
Reviewed byndial
Batman The Movie storyline is mainly based on the 1989 block-buster, and offered five different gameplay-style stages with impressive visuals and sound. It was ranked as one of the best movie tie-ins computer games back in the early 90's, and released on several home platforms such as the Commodore Amiga, Atari ST, PC (DOS), Amstrad CPC, Commodore 64, ZX Spectrum by Ocean Software.
 
Review
Batman The MovieBatman must save Gotham City from The Joker. There are five levels in total. The game starts in the Axis Chemicals, were Mr Jack Napier became the monster he is the Joker, and includes all sorts of toxic substances are leaking from pipes and dangerous gasses being exuded into the air. This stage is a classic platform style gameplay. The Joker's men are everywhere and Batman needs to be nible to avoid them. His is using Bat-rope to climb higher or swing over gaps and his Batarags to take down the enemies (who will shoot and drop bombs at him in frenzy). After defeating Napier, you must jump into the Batmobile, in which the real thrill begins, and the aim of this stage is to sort out the Joker's van which is speeding through the streets of Gotham City. You need to avoid all of the other cars but you also have to turn corners at breakneck speed by firing a grappling hook to catch onto a nearby lamp post (you only have three choices, and if you miss you run into a police road block). Ocean have correctly given this most attention. It plays like an ordinary - high quality - racer.
Next is the Batcave stage, where you have to select three different increments of the lethal Smilex toxin, guessing the correct combination (by the simple method of elimination) so you can hand over the Smilex formula to the police.
In the next level you control the Batwing and you swoop low over the carnival taking out the balloons filled with nerve gas (Smilex) that Joker is using to hold Gotham City to ransom.
Finally the Cathedral stage which plays same as the Chemical Axis, in which defeating the maze of the cathedral finally puts you face to face with your arch enemy, the Joker.

The Amiga version has identical graphics details and colors to the Atari ST but sprites, but the main difference is that the action runs smoother and faster here. The backgrounds are very well drawn and detailed when in 2D mode levels, but the driving and flying sequences are impressive and nothing short of superb. Note that the PC version uses up to 16 colors even when running on VGA mode whilst the Amiga and Atari ST versions offer around 30 colors on screen!
Another difference found between the three home 16 bit versions is on the sound, with the Amiga version featuring a plethora of digitized effects and nice in-game music (same tunes found on the Atari ST version but performed in YM-chip standards). The MS-DOS version is poor and limited to its speaker beeping.
 
Screenshots
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
  • Batman The Movie
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
Some videos belong to retroshowcase.com (indicated); others not
 
Comparable platforms



28 colors
Commodore Amiga OCS/ECS



27 colors
Atari ST



16 colors
PC MS-DOS
 
Hardware information

Amiga 500/500+

Amiga 500/500+CPU: Motorola MC68000 7.16 MHz
MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM.
GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once).
SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
read more...
The Amiga 500/500+ (default) color palette
12bit RGB 4096-colors palette
(32 to 4096 colors on screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
DIGITAL EXPO 2018
Music Player!
Play ZX on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Exhibitions!
Beat them All!
Random Old Ads!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!