Batman must save Gotham City from The Joker. There are five levels in total. The game starts in the Axis Chemicals, were Mr Jack Napier became the monster he is the Joker, and includes all sorts of toxic substances are leaking from pipes and dangerous gasses being exuded into the air. This stage is a classic platform style gameplay. The Joker's men are everywhere and Batman needs to be nible to avoid them. His is using Bat-rope to climb higher or swing over gaps and his Batarags to take down the enemies (who will shoot and drop bombs at him in frenzy). After defeating Napier, you must jump into the Batmobile, in which the real thrill begins, and the aim of this stage is to sort out the Joker's van which is speeding through the streets of Gotham City. You need to avoid all of the other cars but you also have to turn corners at breakneck speed by firing a grappling hook to catch onto a nearby lamp post (you only have three choices, and if you miss you run into a police road block). Ocean have correctly given this most attention. It plays like an ordinary - high quality - racer.
Next is the Batcave stage, where you have to select three different increments of the lethal Smilex toxin, guessing the correct combination (by the simple method of elimination) so you can hand over the Smilex formula to the police.
In the next level you control the Batwing and you swoop low over the carnival taking out the balloons filled with nerve gas (Smilex) that Joker is using to hold Gotham City to ransom.
Finally the Cathedral stage which plays same as the Chemical Axis, in which defeating the maze of the cathedral finally puts you face to face with your arch enemy, the Joker.
The Amiga version has identical graphics details and colors to the Atari ST but sprites, but the main difference is that the action runs smoother and faster here. The backgrounds are very well drawn and detailed when in 2D mode levels, but the driving and flying sequences are impressive and nothing short of superb. Note that the PC version uses up to 16 colors even when running on VGA mode whilst the Amiga and Atari ST versions offer around 30 colors on screen!
Another difference found between the three home 16 bit versions is on the sound, with the Amiga version featuring a plethora of digitized effects and nice in-game music (same tunes found on the Atari ST version but performed in YM-chip standards). The MS-DOS version is poor and limited to its speaker beeping.